Monstrous Physique — Pokémon (PF2E)

Hey, there! Luis, here! Today marks the release of New Pokémon Snap, the long-awaited sequel to the original Pokémon Snap from back in the days of the Nintendo 64. I remember renting the original game when I was younger and getting through the majority of the game in an afternoon. That was back in the day when there were only 151 Pokémon to catch and even fewer to photograph. This new game looks to have so many more Pokémon to photograph, including some of the newer additions to the series. I figured Pokémon hype might be on the rise with this new release, so I thought it would be a good idea to bring over some Pokémon to Pathfinder Second Edition. Let’s have a look!

Squirtle                            Creature 3
N, Small, Beast, Amphibious
Perception +9, low-light vision
Languages Common (can’t speak any language)
Skills Acrobatics +10, Athletics+9
Str +1, Dex +4, Con +2, Int +0, Wis +0, Cha +2

AC 18; Fort +10, Ref +12, Will +5
HP 45; Weaknesses electricity 5; Resistances cold 5, fire 5
Surf Squirtle can pull other creatures with it while it swims. A creature can grab on to Squirtle with an Interact action and is moved along with Squirtle while Squirtle Swims. Squirtle can either pull one Medium creature, two Small creatures, or four Tiny creatures. Creatures holding on to Squirtle’s shell have to use an Interact action every round to maintain their hold.

Speed 30 feet, swim 30 feet
Melee [one-action] jaws +12, Damage 1d10+6 piercing
Melee [one-action] claw +12 (agile, finesse), Damage 1d8+6 slashing
Ranged [one-action] water spout +12 (range 20 feet, water), Effect Improved Push 10 feet
Shell Withdraw [two-actions] (manipulate) Squirtle pulls himself into his shell. He gains a +2 circumstance bonus to AC until the start of his next turn.
Waterfall [two-actions] (move, water) Squirtle creates a torrent of water and rides for a short distance. He rides the water to a space within 30 feet. He can move through creatures in this way, but must end his movement in an open space. Any creatures he moves through take 3d6 bludgeoning damage from battering water (DC 17 basic Reflex save).

Ivysaur                            Creature 6
N, Medium, Plant
Perception +14, low-light vision, scent (imprecise) 30 feet
Languages Common (can’t speak any language)
Skills Acrobatics +11, Athletics +13, Survival +15
Str +3, Dex +2, Con +3, Int +0, Wis +1, Cha +4

AC 24; Fort +17, Ref +14, Will +11
HP 95; Weaknesses fire 5, mental 5; Resistances bludgeoning 5, electricity 5, poison 5

Speed 30 feet
Melee [one-action] jaws +17, Damage 2d8+9 piercing
Melee [one-action] vine +17 (reach 15 feet), Damage 2d4+7 bludgeoning plus Grab
Ranged [one-action] razor leaf +15 (range 20 feet), Damage 2d6+8 slashing
Bullet Seeds [two-actions] Ivysaur unleashes a barrage of seeds in a 30-foot line. Creatures in the line take 7d6 bludgeoning damage (DC 21 basic Reflex save) as they’re pelted with seeds. Ivysaur can’t use Bullet Seeds again for 1d4 rounds.

Charizard                            Creature 9
N, Large, Beast, Fire
Perception +20, darkvision, low-light vision, scent (imprecise) 30 feet
Languages Common (can’t speak any language)
Skills Acrobatics +18, Athletics +20, Intimidation +16
Str +6, Dex +1, Con +5, Int +0, Wis +2, Cha +3

AC 28; Fort +21, Ref +15, Will +18
HP 160; Immunities fire; Weaknesses earth 10, electricity 5, water 10; Resistances physical 5
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 27

Speed 25 feet, fly 40 feet
Melee [one-action] jaws +21 (reach 10 feet), Damage 2d10+13 piercing
Melee [one-action] claw +21 (agile, reach 10 feet), Damage 2d8+11 slashing plus Grab
Ranged [one-action] flame blast +19 (range 40 feet), Damage 2d6+9 fire
Breath Weapon [two-actions] (evocation, fire, primal) Charizard unleashes a blast of flame that deals 10d6 fire damage in a 30-foot cone (DC 25 basic Reflex save). Charizard can’t use Breath Weapon again for 1d4 rounds.
Seismic Toss [three-actions] Requirements Charizard is grabbing a creature; Effect Charizard flies up 40 feet, holding the creature as he does. At the height of his flight, he throws the creature toward the ground, Releasing the creature and ending the grapple. The creature falls to the ground, taking fall damage as normal plus an additional 2d8 bludgeoning damage from the force of Charizard’s toss.

These strange monsters hail from a faraway land where people and monster work in unison. The creatures vary in shape, size, and abilities ranging from electric rodents to creatures that resemble living objects. While these monsters cannot speak, beyond a specific phrase that many take to be their names, they can understand language, allowing them to work well with people.
Squirtle resembles a walking turtle. It is capable of spraying a seemingly endless amount of water from its mouth to push its foes away. Ivysaur appears to be a small dinosaur living a symbiotic relationship with the plant on its back. The plant helps defend the creature by spraying spores to put enemies to sleep or lashing out with thorny vines. Charizard looks similar to a small dragon. It breathes extremely hot flames and is capable of carrying creatures away. Charizard is said to only desire to fight worthy opponents.

That’s it for this week! If you end up adding these Pokémon into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at