Monstrous Physique — Sonic (2E)

Hello, hello! Today sees the release of the new Sonic the Hedgehog movie (the nicer looking one, not the one with the human teeth). While I’m not eager to see the movie any time soon, it does give me an excuse to take a look at Sonic for the purposes of this article! I have strong memories of Sonic from when I was kid and some of the songs from Sonic the Hedgehog 2 are still great to listen to even today. With this in mind, I figured it would be fun to bring the “Fastest Thing Alive” over to Pathfinder Second Edition. Let’s take a look!

Sonic                            Creature 6
N, Medium, Humanoid
Perception +14
Languages Common (can’t speak any language)
Skills Acrobatics +18, Athletics+13
Str +4, Dex +6, Con +2, Int +2, Wis +2, Cha +3

AC 23; Fort +14, Ref +18, Will +11
HP 95

Speed 80 feet
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Melee [one-action] fist +15 (agile), Damage 2d6+8 bludgeoning
Homing Attack [two-actions] (move) Sonic charges up and launch himself at a creature he can see within 80 feet. Sonic moves a distance up to his Speed towards the target, even if the creature is above him or flying. If he ends his movement within melee reach of the target, he can make a melee Strike against that target. Sonic begins to fall after he makes the Strike, if any, and treats the fall as 80 feet shorter.
Spin Dash [three-actions] Sonic builds up speed and then unleashes it in a blindingly fast attack. Sonic Strides three times. These Strides do not trigger reactions. If he ends his movement within melee reach of at least one enemy, he can make a melee Strike against that enemy. On a hit, the enemy is pushed back 5 feet or 10 feet on a critical hit.

Sonic is a free-spirited hedgehog possessing great speed. He hails from the far-off land of Mobius where he acts as a defender for the land’s innocent creatures. A villainous scientist by the name of Ivo Robotnik is a constant threat to the animals of Mobius and Sonic uses his great speed and combat prowess to put an end to the Doctor’s evil deeds. When not fighting off Robotnik’s vile robots, Sonic is a carefree creature, traveling the world to keep himself occupied. Sonic is sometimes overconfident and his ego will occasionally get him in trouble. Luckily, Sonic has a large number of friends who help him in times of need. Sonic’s speed allows him to take on most challenges, but he is known to have difficulty with traversing large bodies of water.

That’s it for this week! If you end up introducing Sonic into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at