Monstrous Physique — Guile and Dhalsim (2E)

Hello again! I’ve been doing a bit of travelling in the past few weeks, first for Thanksgiving holiday and now to work the Paizo booth at PAX Unplugged. All of this traveling helps me relate with all of the traveling the various World Warriors would get up to for their various fights in Street Fighter. Luckily, I will be done with my travels soon and just like me, these World Warriors are done, too. We’re down to the final two (playable) characters in the original release of Street Fighter II, Guile and Dhalsim. Let’s check them out!

Guile                            Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +18, Military Lore +13
Str +7, Dex +4, Con +3, Int +2, Wis +2, Cha +2


AC 23; Fort +17, Ref +14, Will +11
HP 120


Speed 30 feet
Melee [one-action] fist +19 (agile), Damage 2d8+9 bludgeoning
Melee [one-action] foot +19, Damage 2d12+10 bludgeoning
Ranged [one-action] sonic boom +17 (magical, range 30 feet), Damage 2d6+8 force
Judo Throw [two-actions] Guile attempts an Athletics check to Grapple a creature. On a success, Guile immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d12 bludgeoning damage. Guile can attempt a High Jump immediately followed by a Judo Throw as a three-action activity, allowing him to creatures higher than him. He takes no damage from falling if he succeeds his attempt to Grapple as part of this activity.
Flash Kick [three-actions] Guile makes a leaping backflip and kicks a foe harshly in the process. Guile Leaps 5 feet vertically and 5 feet horizontally in any direction. He makes a foot Strike against a single creature adjacent to him at any point during this movement. If he Strikes a flying creature, Guile uses the outcome of one degree of success better than the result of his attack roll.

Guile is a member of the United States Air Force. Under the tutelage of his superior officer, Charlie Nash, Guile learned a unique set of combat techniques. It was these techniques that Guile used to combat the criminal organization Shadaloo. It was Shadaloo that caused the death of Nash and Guile sought revenge for his friend’s life. Guile entered the World Warrior tournament and worked alongside some of the other combatants, such as Chun Li to take down the organization’s leader. Outside of combat, Guile is a calm, tough man with a great love for his family.

Dhalsim                            Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +13, Yoga Lore +18
Str +2, Dex +6, Con +2, Int +3, Wis +7, Cha +3


AC 22; Fort +11, Ref +14, Will +17
HP 100


Speed 25 feet
Melee [one-action] fist +17 (agile, reach 15 feet), Damage 2d6+8 bludgeoning
Melee [one-action] foot +17 (reach 15 feet), Damage 2d8+9 bludgeoning
Ranged [one-action] yoga fire +17 (magical, range 30 feet), Damage 2d6+8 fire
Throw [two-actions] Dhalsim attempts an Athletics check to Grapple a creature. On a success, Dhalsim immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d10 bludgeoning damage.
Yoga Flame [two-actions] (fire) Dhalsim breathes out a great spout of flame in a 10-foot line. Creatures in the line takes 4d6 fire damage (DC 27 basic Reflex save). On a critical failure, a creature also takes 1d6 persistent fire damage.
Yoga Teleport [one-action] (concentrate, conjuration, teleportation) Dhalsim instantly teleports with the effects of dimension door, except that he can only travel up to 30 feet.

Dhalsim is one of the great masters of the mysterious “Yoga” fighting style. This style allows him to stretch his body to unimaginable lengths and even create gouts of flame from within his own body. Dhalsim is a stoic and humble individual with a mastery of self-discipline. He is a pacifist, however, and Dhalsim avoids killing any foe faces, even those who are truly evil. Instead, Dhalsim attempts to remain an altruistic man, uses his great skill to help others such as when he entered the World Warrior tournament to raise money for his village. He knows that using his power to harm could cause him to become evil and is constantly at odds with his pacifist beliefs and his great fighting skill. Thankfully, he has the help of his family to keep him on the better path.

That’s it for this week! If you end up introducing Guile and Dhalsim into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at patreon.com/luisloza

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