Monstrous Physique — The Terminator, Part 1

Hey, everyone! This week, I’ve decided to take a break from the various Zerg write-ups and dabble into another beloved sci-fi franchise. As a kid, I would catch the two Terminator movies on TV all of the time. I still consider Terminator 2 to be one of the best action movies of all time and I was quite surprised to recently realize that I hadn’t touched the Terminator franchise on Monstrous Physique so far. To make up for that, I want to do a double feature. I’ll be covering both the T-800 and the T-1000 on Monstrous Physique, so let’s start with the classic series of Terminator!

T-800 Terminator                            CR 8
XP 4,800
N Medium construct (technological)
Init +5; Senses darkvision 120 ft., low-light vision; Perception +16
hp 125
EAC 20; KAC 22
Fort +8, Ref +8, Will +5
Defensive Abilities hard to kill; Immunities construct immunities
Speed 30 ft.
Melee slam+20 (3d4+14 B)
Ranged battle rifle +20 (2d8+8 E and F)
Str +6, Dex +5, Con —, Int +2, Wis +3, Cha +3
Skills Athletics +21, Computers +16, Intimidate +21, Life Science +16
Languages Common
Other Abilities ocular implant
Environment any
Organization solitary
Battle Rifle (Ex) The Terminator’s plasma weapon can fire a deadly energy beam with a range increment of 120 feet.
Hard to Kill The Terminator is not automatically destroyed when reduced to 0 or fewer Hit Points. Every turn the Terminator is at 0 Hit Points or fewer Hit Points, it must attempt a DC 10 Fortitude save or be destroyed. The DC increases by 1 for every round that the Terminator is at 0 or fewer Hit Points.
Ocular Impact A Terminator is designed with a targeting matrix and a tactical database that allows it to assess the battlefield in an instant. The Terminator can attempt to identify any creature as a swift action with a +15 bonus. The Terminator can spend a swift action to target a creature within 30 feet. The Terminator gains a +1 bonus to attack the targeted creature until the start of its turn.

The T-800 series of Terminator is a specialized robot designed to terminate other life forms. Thanks to advancements in artificial intelligence, the computer network known as Skynet was able to achieve a state of self-awareness. This self-awareness led Skynet to create various robots and defenses to defend itself from threats, with the T-800 among them. The T-800 is the first series of Terminator capable of supporting living tissue, allowing it to be sent through time to deal with any threats to Skynet. The T-800 Terminator is made of a hyperalloy endoskeleton, making it particularly resilient. It is equipped with advanced scanning and tracking systems, allowing it to track and dispatch a target with unmatched skill. This, in combination with the living tissue surrounding its endoskeleton, allows the T-800 to infiltrate human settlements to find its target. Once set against a target, stopping the T-800 is nigh impossible.

That’s it for this week! If you end up introducing the Terminator into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at