Monstrous Physique — Godzilla

Greetings! One thing I love about monsters is the different stories you can tell with them. Sometimes, something like a ghost has a very detailed history with its own personality and dozens of possible plot hooks to use as a GM. Other times, the stories are smaller. Certain monsters make for great, one-time encounters like an ambush or a fun little puzzle of a fight. Some monsters can be recurring villains in a story, especially if they are particularly intelligent. Other times, you just have a big ol’ beastie that destroys everything in its path. This week, I have one of those for you. With the recent release of the new King of the Monsters movie, I though it only fitting to stat up the living force of nature itself, Godzilla! Let’s take a look!

Godzilla                        CR 30
XP 9,830,400
N Colossal magical beast (amphibious, kaiju)
Init +10; Senses darkvision 600 ft., low-light vision; Perception +47
AC 48, touch 8, flat-footed 42 (+6 Dex, +40 natural, –8 size)
hp 779 (38d10+570); fast healing 30
Fort +36, Ref +29, Will +24
Defensive Abilities absorb energy, ferocity, recovery; DR 20/epic; Immune ability damage, ability drain, death effects, disease, energy drain, fire, and fear; Resist acid 30, cold 30, electricity 30, negative energy 30, sonic 30
Speed 100 ft., swim 100 ft.
Melee bite +50 (8d12+20/19–20 plus grab), 2 claws +50 (8d10+20/19–20), tail slap +48 (10d10+10/19–20)
Space 60 ft.; Reach 60 ft.
Special Attacks breath weapon, ferocity, hurl foe, trample (8d10+30, DC 49)
Str 50, Dex 23, Con 41, Int 3, Wis 30, Cha 26
Base Atk +38; CMB +66 (+70 bull rush, +70 grapple, +70 sunder); CMD 84 (86 vs. bull rush, 86 vs. sunder)
Feats Awesome Blow, Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Iron Will, Improved Sunder, Improved Vital Strike, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Staggering Critical, Vital Strike
Skills Perception +47, Swim +51; Racial Modifiers +16 Perception
Languages Aquan (can’t speak)
SQ amphibious, massive
Environment water or urban
Organization solitary (unique)
Treasure incidental
Breath Weapon (Su) Once every 4 rounds, Godzilla can breathe out a beam of atomic energy. When Godzilla uses this attack, he can choose to focus the breath weapon into a single 200-foot-long line, or he can shorten the range and turn his head and body while breathing, effectively affecting a 100-foot long cone. All creatures caught in this area of effect take 20d8 points of fire damage, 20d8 points of force damage, and are staggered for 1d6 rounds from the devastating energy (Reflex DC 44 halves the damage and prevents the staggered effect). A creature slain by this effect is disintegrated, whether the saving throw was successful or not. This breath weapon is particularly effective at blasting through cover—cover does not grant any bonuses on Reflex saves against Godzilla’s breath weapon. The save DC is Constitution-based.

Godzilla is an enormous creature believed to have survived from prehistoric times. The massive creature stands nearly 400 feet (121 meters) tall and weighs nearly 100,000 tons. Godzilla is a mostly aquatic-based creature, but is capable of traveling on land thanks to its amphibious adaptations. Seemingly, Godzilla has been slumbering for centuries until a nuclear testing in the ocean awoke the creature. Godzilla was able to withstand the force of an atomic blast and seemingly absorbed the energy of the blast, allowing him to breath a destructive breath of atomic energy. Once awake, Godzilla began an unstoppable rampage on the surface. Leaving catastrophe in its wake, Godzilla eventually returned to slumber in the sea. Since then, Godzilla will rise again when threatened by other monstrous beasts or sometimes when called upon by unique individuals with the ability to call upon him in times of need. Regardless of how he rises, Godzilla is an uncontrollable force with a terrifying destructive potential.

That’s it for this week! If you end up introducing Godzilla into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at