Monstrous Physique — Venom

I played a lot of the latest Spider-Man game in the past few weeks. (My schedule says I’ve played more than I could probably spare, but what’s done is done.) The webhead is one of my favorite superheroes, but a superhero is nothing without his villain. While the likes of Doctor octopus and Kraven the Hunter are great and all, the one Spider-Man villain I enjoy most is Venom. The great design and awesome nemesis factor that Venom has going on makes him the best in my eyes. Additionally, his regular good streaks means there are plenty of times that readers get to enjoy him as a protagonist of stories. Thanks to all this, and all of the web swinging I’m still hankering, I wanted to stat up Venom for you. Let’s have a look!

Venom                            CR 10
XP 9,600
CE Medium aberration
Init +1; Senses darkvision 60 ft.; Perception +27
AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
hp 127 (15d8+60); fast healing 5
Fort +9, Ref +6, Will +12
DR 5/—
Weaknesses vulnerability to fire, vulnerability to sonic
Speed 30 ft.; web-swinging
Melee bite +18 (1d8+7), 2 claws +18 (1d8+7)
Ranged web shooters +13 touch
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d8+10),
Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 11
Base Atk +11; CMB +18; CMD 29
Feats Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
Skills Climb +15, Escape Artist +13, Knowledge (local) +10, Perception +27, Stealth +23, Survival +21; Racial Modifiers +4 Escape Artist, +4 Stealth
Languages Common
Environment any
Organization solitary
Treasure none
Web-swinging (Ex) Venom is constantly under the effects of spider climb. In addition, he can create lines of webbing to move around using his surroundings. This allows him to act as if he had a fly speed of 50 feet (perfect) whenever there is a building, piece of terrain, or other environmental feature higher than him. He cannot go higher than the tallest environmental feature within 100 feet of him.
Web Shooters (Ex) Venom can fire strands of webbings to tie up his foes. He can fire webbing at a creature within 60 feet as a ranged touch attack. If the attack is successful, the target becomes entangled and is anchored to the ground. An entangled creature can attempt to break free with a successful DC 21 combat maneuver check or Escape Artist check. A creature can cut the web by dealing at least 20 points of slashing damage to the webbing. The save DC is Constitution-based.

Venom is the name of a unique alien symbiote that has bonded with a number of humans over the years. Its first host granted the symbiote a unique suite of spider-based abilities. Later, the symbiote would merge with a different human and grant its new abilities. This new unique relationship led to the creature now known as Venom. Venom has superior strength, agility, stamina, and a regenerative healing factor. Additionally, the suite of abilities allows Venom to climb on walls with eas and generate webbing to swing from structures or entangle enemies. Venom now lives its life as a vigilante, treading the line between a villain and hero. In combat, Venom uses his abilities to overwhelm his targets with his massive strength. Whenever possible, Venom uses his skills to hide from his targets and attempt to ambush his foes.

That’s it for this week! If you end up introducing Venom into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at