Monstrous Physique — Porg

A new year is upon us soon, but monsters never sleep! However, this monster is much cuter than most monsters that come around! This week, in order to keep things happy and festive (and because internet access is spotty with relatives) I’m keeping things easy and playful. Let’s take a look at everyone’s favorite latest merchandising treasure adorable space animal, the porg!

This small bird stands on stalk-like legs with wings that sit flush against its round body. It has large, dark eyes and surprisingly formidable teeth.
Porg                                            CR 1/3
XP 135
N Tiny animal
Init +1; Senses low-light vision; Perception +5
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +1
Speed 10 ft., climb 20 ft., fly 20 ft.
Melee bite +3 (1d3–2)
Space 2 1/2 ft.; Reach 0 ft.
Str 7, Dex 13, Con 10, Int 2, Wis 13, Cha 6
Base Atk +0; CMB –4; CMD 7
Feats Weapon Finesse
Skills Fly +5, Perception +5, Stealth +9
Environment cold and temperate coastlines
Organization solitary, pair, or murder (3–12)
Treasure none

Porgs are a sea bird species which live on and near seaside cliffs. Their natural coloring helps them camouflage against ocean cliffs where they build their nests. From atop these perches, porgs dive into the sea to catch fish and other small sea creatures with which to feed themselves and young porglets. Porgs are curious creatures and tend to investigate anything that doesn’t appear to be an obvious threat. They quickly latch on to other creatures if they are shown kindness It is not uncommon for several porgs to follow other creatures far beyond their home due to a combination of curiosity and affection.
Porgs can be taken as familiars. The master of a porg familiar gains a +3 bonus on Climb checks.

That’s it for this week! Please let me know if there are any other obvious merchandising ploys space mascots you’d like to see get the monster treatment. If you end up introducing porgs into your game or you have any request for a future Monstrous Physique, please drop me a line at

Once again, I have the privilege of closing out the year with my article. I’m looking forward to (finally) finishing what I have left of my Starcraft articles, trying out more mechanical experiments, and bringing more monsters to life. We’re all excited to bring you more great content from blogs to podcasts and more! From all of us here at the Know Direction network, we wish everyone a happy new year and hope that 2018 can be the best year yet. See you next year!

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at