Saint of Claws

Saint of Claws

 

A jolly fat man, lively and quick, with human-like features behind a beard as white as the snow, looks around with twinkling, judging eyes and extended claws as sharp as ten blades.

Saint of Claws    CR 14
XP 38,400
NE Medium outsider (native)
Init +4; Senses darkvision 60 ft., tremorsense 60 ft., waking awareness 200 ft.; Perception +24
Aura aura of merriment
Defense
AC
29, touch 14, flat-footed 25 (+5 armor, +4 Dex, +10 natural)
hp 200 (16d10+112)
Fort +17, Ref +11, Will +15
Immune cold; Resist fire 15; SR 25
Offense
Speed
20 ft.
Melee 2 claw +26 (1d8+8/19–20 plus grab)
Ranged hot coal +20/+15/+10/+5 (1d3+8 plus 1d6)
Special Attacks smite naughtiness, stocking stuffer
Spell-Like Abilities (CL 16th; concentration +23)
Constant—detect evil, detect good, tongues
At will—charm person, haste, levitate
Statistics
Str 26, Dex 18, Con 24, Int 15, Wis 21, Cha 25
Base Atk +16; CMB +24 (+28 grapple); CMD 38
Feats Cleave, Combat Reflexes, Dazzling Display, Greater Weapon Focus (claw), Improved Critical (claw), Lightning Reflexes, Power Attack, Weapon Focus (claw)
Skills Acrobatics +21, Bluff +26, Handle Animal +26, Intimidate +26, Knowledge (geography) +21, Perception +24, Sense Motive +24, Stealth +21
Languages Common, elven
SQ Unbelievable
Ecology
Environment
any (winter)
Organization solitary, team (1 saint of claws, 8 reindeer, 2–7 elf warriors)
Treasure bag of holding (type IV), +1 hide armor, triple standard
Special Abilities
Aura of Merriment (Su)
A saint of claws’ broad face and round little belly cause creatures within 30 feet to laugh when they see it in spite of themselves. The first time a creature sees a saint of claws, it is subject to hideous laughter for one round (DC 22 Will negates). The DC is charisma-based.
Smite Naughtiness (Su) A saint of claws casts judgment on all for their behaviour of the past year. On its turn, the saint of claws can check the naughty list as a swift action for a specific creature’s name. If the saint of claws spends two consecutive rounds checking the naughty list for a specific creature, it adds its Charisma bonus to attack rolls and adds its HD to all damage rolls made against the target of smite naughtiness. Additionally, while smite naughtiness is in effect, the saint of claws gains a deflection bonus equal to its Charisma modifier to its AC against attacks made by the targets of smite naughtiness. A saint of claws can gain the benefits of smite naughtiness against as many targets as it studies. These benefits last for 24 hours.
Stocking Stuffer (Ex) When a saint of claws successfully maintains a grapple, it can force the creature it grapples into its bag of holding. The creature can crawl out as a full round action, unless the saint of claws ties the bag as a move action first. As long as the bag of holding remains tied, a creature inside must beat the saint of claws’ CMD to escape. Untying a bag of holding from the outside is a move action.
Unbelievable (Su) Saints of claws are so believed to be myths that very few creatures can actually see them. A saint of claws is naturally invisible, and might be undetectable were it not for the scents of holly and gingerbread permeating from its beard. Any creature within 60 feet of a saint of claws may make a Will save (DC 22) to ignore its invisibility. Creatures gain a bonus to this save equal to the number of other creatures (other than the saint of claws and its allies) who can see it. If the saint of claws attacks a creature, that creature is automatically aware of and able to see it.
Waking Awareness (Su) A saint of claws knows who is sleeping, knows who is awake, and knows the exact location of any creature awake in a 200 foot radius. Creatures who do not sleep are immune to this effect.

Up in the north, under cover of snow,
Sleeps a cult of saints. Your sins, they know.
Every year, when the world goes white,
They rise from their beds to stalk for just one night.
Most people believe surviving winter takes family, friends.
The saints of claws believe winter is when each sinner’s life ends.
They come without mercy, they attack with their claws,
So rare is true virtue that they attack without pause.
Armed with a list of every sinner’s every sin,
A saint of claws is here, let the killing begin.

Jefferson Thacker

Before Perram joined Know Direction as the show’s first full time co-host, the podcast could have best been describe as a bunch of Pathfinder RPG stuff. Perram brings a knowledge of and love for Golarion to Know Direction, something any Pathfinder podcast is lacking without. On top of being a man on the pulse of the Pathfinder campaign setting, Perram is the founder of the superlative site for Pathfinder spellcasters, Perram’s Spellbook, a free web application that creates customized spell cards.

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