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20 February

Guidance — Design 101: Lawful Freelancers are the Best Freelancers

Written by Alex Augunas
Welcome back to Part 2 of an indefinitely-numbered series on being a freelancer! Last time, I very generally went over marketability as a Pathfinder RPG freelancer, and touched on the three important qualities that you need to be a...
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Design 101 Guidance Leave a Comment
17 February

Wandering Monsters — Mysterious Inn

Written by Luis Loza
This week’s Wandering Monsters lead us to a fantasy staple: the quaint inn. Not all is at it appears at this inn, however. The cozy walls house great secrets. This inn is the perfect stop for PCs after a...
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Wandering Monsters Leave a Comment
16 February

Behind the Screens – Fighting Intangibles

Written by Anthony Li
On Saturday night, I received news that I’d never wanted to hear. A friend lost his battle with depression and was no longer with us. A fellow party member had passed away – in real life. Bobby was an avid gamer, a friend,...
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Articles, Behind the Screens Leave a Comment
16 February

Know Direction 151 – Play by Post

Written by Jefferson Thacker
One of Pathfinder Society’s online Venture-Lieutenants, Hilary Moon Murphy, joins us to explain the unique roleplaying opportunities inherent in an often overlooked play style for Pathfinder: play by post.
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Hilary Moon Murphy, Jefferson Jay Thacker, Pathfinder, Pathfinder Society, Perram, Play By Post, Ryan Costello Know Direction Audio, Know Direction Video 1 Comment
15 February

Keyword Design – “Rebel”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word was suggested by Jordan. Rebel is a great word, ripe for inspiration. It’s...
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Keyword Design 2 Comments
14 February

Rethink your Inventory.

Written by James Ballod
Your enjoyment in an RPG like Pathfinder is contingent on your ability to grasp the setting and the events happening in it, that’s even before you decide if you like it. If you don’t have a frame of reference...
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alchemy, code, Codeswitch, fire, game, gin & tonics, items, molotov, Pathfinder, rpg, switch Code Switch Leave a Comment
13 February

Iconic Design: Scrapper Rat

Written by Alex Augunas
With Starfinder on the horizon (plus the excellent writing in Blood of the Beast), I’ve found myself with a bit of a soft spot for ratfolk recently. With this in mind, I thought that it would be fun to...
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Iconic Design 1 Comment
10 February

Monstrous Physique — Jackalope

Written by Luis Loza
Tales speak of a horrid creature that can gore the legs of a hunter without stove pipes on his legs. The beasts can sing tenor and mate as fast as a flash of lightning. I speak, of course, of...
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Monstrous Physique 1 Comment
09 February

Inspire Confidence – A New GM’s Guide, Part 2: Creatures & Monsters

Written by Monica Marlowe
Monsters are the heart and soul of adventure role playing games – you have to have something to challenge your players. Without monsters, you’re playing board games. Sometimes they’re people and then we can call them Non-Player Characters (NPC),...
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Inspire Confidence Leave a Comment
08 February

Third Party People – Rite Publishing

Written by Ryan Costello
Third Party People is a twice monthly series on the people behind the third party publishers that innovate new options for the Pathfinder Roleplaying game, and provide hungry young freelancers a venue for their creations. Today we speak with...
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Third Party People Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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Check back every day for more great podcast and blog gaming content.