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24 February

Monstrous Physique — Chocobo

Written by Luis Loza
When talking about RPGs, a lot of people jump to video games. From basic RPGs to strategy RPGs and everything in between, video games have probably covered it. If you asked someone what the seminal video game RPG was,...
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Monstrous Physique 2 Comments
23 February

Inspire Confidence – A New GM’s Guide, Part 3: Creating Fun NPCs

Written by Monica Marlowe
I know I said I was going to write about creating monsters again, but I had the opportunity to hang out with the fine folks at the Pathfinder Society of Bloomington, Indiana this past weekend and I’d rather write...
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Inspire Confidence Leave a Comment
22 February

Third Party People – Purple Duck Games

Written by Ryan Costello
Third Party People is a twice monthly series on the people behind the third party publishers that innovate new options for the Pathfinder Roleplaying game, and provide hungry young freelancers a venue for their creations. Today I speak with...
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Third Party Publisher Third Party People 1 Comment
21 February

Burst of Insight–Plot Like a Villain, part two

Written by Andrew Marlowe
Two weeks ago I introduced you to two of the most fearsome villains any of my characters have had to face and talked about the importance of a villain’s backstory. This week I’d like to discuss the purpose of...
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Burst of Insight Leave a Comment
20 February

Guidance — Design 101: Lawful Freelancers are the Best Freelancers

Written by Alex Augunas
Welcome back to Part 2 of an indefinitely-numbered series on being a freelancer! Last time, I very generally went over marketability as a Pathfinder RPG freelancer, and touched on the three important qualities that you need to be a...
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Design 101 Guidance Leave a Comment
17 February

Wandering Monsters — Mysterious Inn

Written by Luis Loza
This week’s Wandering Monsters lead us to a fantasy staple: the quaint inn. Not all is at it appears at this inn, however. The cozy walls house great secrets. This inn is the perfect stop for PCs after a...
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16 February

Behind the Screens – Fighting Intangibles

Written by Anthony Li
On Saturday night, I received news that I’d never wanted to hear. A friend lost his battle with depression and was no longer with us. A fellow party member had passed away – in real life. Bobby was an avid gamer, a friend,...
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Articles, Behind the Screens Leave a Comment
16 February

Know Direction 151 – Play by Post

Written by Jefferson Thacker
One of Pathfinder Society’s online Venture-Lieutenants, Hilary Moon Murphy, joins us to explain the unique roleplaying opportunities inherent in an often overlooked play style for Pathfinder: play by post.
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Hilary Moon Murphy, Jefferson Jay Thacker, Pathfinder, Pathfinder Society, Perram, Play By Post, Ryan Costello Know Direction Audio, Know Direction Video 1 Comment
15 February

Keyword Design – “Rebel”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word was suggested by Jordan. Rebel is a great word, ripe for inspiration. It’s...
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Keyword Design 2 Comments
14 February

Rethink your Inventory.

Written by James Ballod
Your enjoyment in an RPG like Pathfinder is contingent on your ability to grasp the setting and the events happening in it, that’s even before you decide if you like it. If you don’t have a frame of reference...
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alchemy, code, Codeswitch, fire, game, gin & tonics, items, molotov, Pathfinder, rpg, switch Code Switch Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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Check back every day for more great podcast and blog gaming content.