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26 April

Keyword Design – “Key”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “key” as suggested by Caroline. First of all, we must all...
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Keyword Design 1 Comment
25 April

Laying Death to Rest.

Written by James Ballod
Dying sucks. I had the misfortune last week of kicking the bucket at a Pathfinder Society Table, and I barely survived our latest session in our Reign of Winter game. All of this death surrounding me started to make...
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BESM, big eyes, code, Codeswitch, D&D, death, diesel, dragons, dungeons, dying, Pathfinder, rpg, smalll mouth, switch, vin Code Switch Leave a Comment
24 April

Iconic Design — The One Where Alex Builds the Magus Completely Wrong

Written by Alex Augunas
So I was sitting at Redcaps Corner for PFS on Tuesday, and my three-man party consisted of myself (a flying blade / weapon master swashbuckler) and two magi. Naturally, everything died. However, it really got me thinking about the...
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Iconic Design 3 Comments
21 April

Monstrous Physique — Bastion

Written by Luis Loza
“The world could always use more heroes…” It’s what can be considered the main motto of the super-popular game Overwatch. I’ve been playing a lot of Overwatch, well, since it came out last year, actually! It’s one of my...
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overwatch Monstrous Physique 1 Comment
20 April

Inspire Confidence – Standing in solidarity

Written by Monica Marlowe
In the last 2 weeks the gaming industry has seen a couple of polarizing situations regarding representation and treatment of under represented creators, in this case women. Please note there are several links in this blog that lead to...
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Inspire Confidence 1 Comment
19 April

Dear DovahQueen – Plot Avoidance

Written by Loren Sieg
Every GM has experienced a time when players zigged and the GM needed them to zag. Today, we discuss ways to help keep the players wanting to dance to the GM’s drum.
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Dear Dovah Queen Leave a Comment
18 April

Burst of Insight – Campaigning with Pre-gen PCs

Written by Andrew Marlowe
Burst of Insight
As promised this week we’ll talk about race and class in a Maze-based campaign, but not as I originally anticipated. Originally, I thought I’d be presenting a gestalt class-race rules-set instead I’m going to talk about pre-generated player characters....
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Articles, Burst of Insight Leave a Comment
17 April

Guidance — GMing 101: Why Not EVERY Encounter Needs to be a Bloodbath

Written by Alex Augunas
As you might know, I started GMing my first Adventure Path a few months ago. Currently, I’m running Strange Aeons, which has been very new and exciting for me. Prior to this, I’ve only played in the first three...
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GMing 101 Guidance Leave a Comment
14 April

Wandering Monsters — Dragon Lair

Written by Luis Loza
Today, we travel into one of the deepest and most dangerous caverns an adventurer can ever find herself: the dragon lair! This week’s map is very simple. It’s a big place to have an enormous, tough fight, worthy of...
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Wandering Monsters Leave a Comment
13 April

Behind the Screens – TPK or Be TPKed

Written by Ryan Costello
Some thoughts on Total Party Kills from guest blogger Ryan Costello now that he’s been on both sides of the board for a (near) TPK. As I mentioned in yesterday’s Keyword Design, our last Hell’s Rebel session was savage....
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Behind the Screens 4 Comments
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