Sometimes the real world is more frightening than anything a fantasy world can offer. This is no less true when it comes to monsters. When you think about it, a lot of the animals in our world would be...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 029 -Queering Your World What impact do queer characters and roles have on your fictional worlds, from game settings to novels? Queer creators will talk about the importance...
I frequently write about how to tell good stories with the other people at your gaming table, I do that because my preferred style of gaming involves character and story development, which I learned during my years of LARPing...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 028 – Auntie Lisa’s Story Hour Paizo’s founding CEO Lisa Stevens has seen it all, from the birth of White Wolf to her days as “employee #1” at...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 027 – Diversifying Your Game Join professional game designers for this how-to panel on telling more enriching stories through making game settings and characters more diverse. Speakers: Crystal...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 026 – Killer Characters and Killer GMs Killer characters are no fun at the table, wiping the dungeon floor with your carefully crafted challenges. What can GMs do...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 025 – World Building 201: Advanced Topics in World Creation Learn about advanced topics in world building, such as advancing timelines and fixing problems in your setting. We’ll...
When our regular game night fizzles because someone can’t make it to play or we’re just looking for a change of pace we often turn to board games for the evening. A couple weeks ago two of our players...
Welcome to the Know Direction podcast network’s PaizoCon 2017 seminar coverage! 024 – The Care and Feeding of People Who Play, Run, and Write Games We often overlook the work that goes into creating games. This panel addresses the...