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16 May

Craft (Adventure)— Summon Monsters

Written by Vanessa Hoskins
When designing an adventure, it’s important to balance out the types of encounters your PCs will face. If they’re going up against a standard dire rat for the third time, they’re going to feel like they’re just grinding through...
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Craft Adventure Leave a Comment
14 May

Guidance — Designer’s Water Cooler: The Imposter Blog

Written by Alex Augunas
Last week I mentioned that I was going to be talking about designing purposeful mechanics today, but I’ve seen the topic of “Imposter Syndrome” fly around the internet a lot lately, so I wanted to take a week to...
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Designer's Watercooler Guidance Leave a Comment
11 May

Monstrous Physique — Krogan

Written by Luis Loza
Mass Effect is awesome. I knew nothing about the series when I first jumped into and was blown away. The game was super fun and the setting was deep and interesting. It made me fall in love with it...
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Mass Effect Monstrous Physique Leave a Comment
10 May

Behind The Screens – Plot like a Villain

Written by Ryan Costello
Helmuth von Moltke the Elder famously said that “no plan of operations extends with any certainty beyond the first contact with the main hostile force,” or, colloquially, “No battle plan survives contact with the enemy.” It’s popular for Game...
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Behind the Screens Leave a Comment
09 May

Dear DovahQueen – How Low is Too Low

Written by Loren Sieg
Bad rolls in character creation happen. But how low can we take and still roleplay a viable character? Today we look at playing a character with a Charisma score matching that of a monitor lizard.
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Dear Dovah Queen 2 Comments
08 May

Code/Switch – Catching Your Breath

Written by James Ballod
Hi, my name is James and welcome to Code/Switch. Today I want to talk about atmosphere in space. The vast expanses of space in general have too few atoms in them to have anything like an atmosphere, but atmosphere...
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air, asteroid, atmosphere, breath, code, Codeswitch, gasp, james, rings, rpg, space, Starfinder, switch Code Switch Leave a Comment
08 May

Groundbreaking – The Rainforest Valley

Written by Randal Meyer
Welcome back! We have a pretty good handle on our central mountain, and the lake and village inside. Instead of breaking ground today, how about we cover an area that broke up long ago. What happens when you take...
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Groundbreaking, Pathfinder, Randal Meyer Groundbreaking Leave a Comment
07 May

Adventurous 003 – Well This’ll Be A Fun Combat

Written by Jefferson Thacker
Initiative is rolled, spells are cast, and combat is maneuvered when the first combat of the campaign breaks out without ever leaving the gala! Note: The original post accidentally contained episode 2 instead, this is a correction. Listen Now!...
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Actual Play, Roll20, Syrinscape, War for the Crown Adventurous Leave a Comment
07 May

Iconic Design — Surprising Skittermander Supplex!

Written by Alex Augunas
Okay guys, I’ve been pretty much obsessed with doing this build since Jacob Blackmon drew the title image for Everyman Gaming LLC, my company. (Context: This picture is going in my company’s next “big book” for the Starfinder RPG,...
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Iconic Design 3 Comments
04 May

Monstrous Physique — Rocket Raccoon

Written by Luis Loza
The Avengers: Infinity War hype continues and I’m not hopping off the hype train just yet! This week, I return to space to tackle a furry little friend that will help complement an entry I did about a year...
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Monstrous Physique Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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