How do you maintain tradition and ceremony in the face of certain danger? It is the day of the Green Moon Festival, and the Broken Tusk Following prepares both for their important annual celebration of life, survival, and community,...
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, as the director of operations, Ryan Costello, shares his thoughts on the state of the...
Welcome to Essential Builds, the blog that turns pop culture icons into Essence20 Player Characters that want to suck your blood. I’m Ryan Costello, one of the designers of the Essence20 system and an author on the G.I. JOE,...
Alex and James reflect on the recent Starfinder Second Edition announcement, and share their thoughts on the Field Test, live on Twitch. Listen Now! (mp3)
Everyone has their own take on what makes a good campaign. Ask around the community and you’ll hear all sorts of things, including a solid grasp on the system’s mechanics, engaging worldbuilding, efficient notetaking, and the patience needed to...
In episode 71 of Game Design Unboxed: Inspiration to Publication we talk with sisters Alice and Jessica Hong of FamBam Games about their co-design Not So Neighborly. A light-weight card game of building and destroying a neighborhood. This project...
After a hard fought starship battle, our heroes finally defeat the swarm of drones protecting Ark Prime. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan shows off his Essence20 Threat design philosophy by creating a TL 9 stat block for the Cobra Imperial Guard. If you like tight audio following a detailed outline, this isn’t that. But if you want insight into Ryan’s...
“Look at you. So confused, brimming with power. Yet still a shadow of what you will become.” – the Dream character1 I – along with almost everyone I know – is absolutely loving Baldur’s Gate 3. Kudos to Hasbro...