Welcome to Iconic Design! Where I start your week off right with an exciting character build for the Pathfinder or Starfinder Roleplaying Game! I’m Alexander Augunas, the Everyman Gamer, and today I’m finishing my series on Kineticists of Tian...
Hey, everyone! This week, I’ve decided to take a break from the various Zerg write-ups and dabble into another beloved sci-fi franchise. As a kid, I would catch the two Terminator movies on TV all of the time. I...
Hi, my name is James and welcome to Code/Switch, today I want to talk about the cost of magic. A few months ago I wrote about the wealth of spellcasters who sell their services and today I want to examine...
Ever since there have been tabletop roleplaying games for our imaginations to adventure in, there have been magical items to aid in that endeavor. But what if one of these treasures could also assist in our real life? Today,...
“Captain, scans are showing that all life signs have ceased. The pirates are no more and we should be clear to board.” announces the shirren’s voice modulator. Kik’grik’luk looks to Captain J3NE for confirmation, returning its gaze to the console...
Welcome back to the Dev Pit, everyone! A few weeks ago I started a series where I analyzed Pathfinder First Edition’s classes and gave some ideas on whether or not that class should be translated to Second Edition as...
Beware the slippery banaknight, a tiny fey surprisingly adept at tripping up larger targets and splitting before you can answer their call. Ryan here, filling in for Luis. Last week we shared an image on Facebook of a 28mm...
I don’t think that most GMs sit at the right spot at the table. As a GM I’m always trying to think of ways to keep my players more engaged in our games. Besides storytelling and funny voices, I...
There comes a time when you think, “My project is finished. I don’t need to look at it any more. Time to turn it in and never look back.” STOP! Before clicking “send” on that email or “upload” on...
Emotional investment is what separates a good game from a great game. The same can be said for most entertainment media. Today we answer a question about how to smith more emotions at the game-table.