Discrepancies in power between the party can often lead to situations that just aren’t fun for some folks at the table. Today, we look at ways to iron out parties and encounters when GMing with powergamers among non-powergamers.
Think back to your favorite sci-fi series (plural) with space battles … got a nice list built up yet? Ok, now, how did each one of them handle ship-to-ship combat? Well, I am guessing you now have about 5...
Welcome back to Burst of Insight. As I said in my previous blog I’d like to spend some time talking about centering the PCs in your campaign’s narrative. A relatively easy task if you run predominantly homebrew adventures. When...
Hi everyone, and welcome to Dev Pit! I’m Alex Augunas, the Everyman Gamer, and today I’m talking about languages and why they’re my biggest gripe with Pathfinder Second Edition. I don’t expect this to be a particularly long article,...
Hello, friends! First edition Pathfinder was a huge game and converting everything aspect of the game can take a lot of work and a lot of time. Luckily, your old pal Luis is here to help you out with...
The phrase “at the GM’s discretion” is no stranger to RPG gamers. Not every circustance can have a rule, and not every rule covers every eventuality. The Pathfinder Second Edition Core Rulebook leans into this idea, as loosening the power...
You had been traveling through the oppressively dense trees of the Glintwood for days. The ever present drone of insects just out of sight. The constant shifting of shadows as you turn your head. You had become numb to...
Welcome, everyone, to another installment of the Dev Pit! This week, one of my readers asked me about backgrounds in PF2. Now, I LOVE to do requests like this for my readers, so I happily sat down and came...
Greetings and salutations! I’m back to help you with your conversions from 1st edition Pathfinder to Second edition. Over the past weeks, I’ve helped with conversions of monsters from one edition to the next. This week, I figured we could take...
Hi, my name is James and welcome to Code/Switch. Today, I want to take a look at the protagonist of the Minecraft series, Steve, and see if we can figure out what, if any value, he would add to...