Ever want to sneak attack your enemies with brutal efficiency? Today in Iconic Design, we’re going to be looking at a class / feat combo that will enable you to circle your foes and strike them down with a...
There are all types of games for all types of gaming groups. They range from grim-dark, gritty, realism to swashbuckling high adventure in fantastic realities and landscapes. I’ve found, much to my chagrin, that players tend to prefer the...
Ohana Means Family and Family Never Gets Left Behind What is a family? Is it a mother, father, 2.5 children and a dog? Is it grandmom, grandpop, and everyone else down? Is your community your family? I’ve been playing...
I’ve written Guidance, the Know Direction Network’s source for tips, tricks, and techniques for the Pathfinder Roleplaying Game, for nearly three years now. I think. It might be two. Honestly, what’s a year between friends?
D&D and Pathfinder have a long tradition of monsters that are just two different animals smashed together. The owlbear is the de facto example of these “deadline” monsters. Today, I add another to the ranks of the amalgam creatures....
Earlier this week, I sat down with Ryan, Perram, and special guest, Ariadne MacGillivray of Ubisoft, to talk about inclusion in and the state of the gaming community. We recorded our conversation and you can listen to it here....
Two weeks ago I talked about how character sheets can function as a map to a game system and to a lesser degree how a character sheet can function as an outline for a designer. At the end of...
A few weeks ago I showed off my Harrowed Character Building System, and it was pretty popular. I just finished using them for the first time on Saturday and I must say, it went splendidly. So now that I...
Welcome to Iconic Design, Private Sanctuary’s source for innovative and evocative character builds for the Pathfinder Roleplaying Game, guest-written by Code/Switch blogger James. Today, we’re going to be looking at a build for JUMPING SUPER HIGH. Hello, everyone! Alex...
One of the persistent challenges faced by GMs everywhere is the constant struggle to get your group to do something you want them to. You’ve planned out an elaborate series encounters but your players decide not to go in that direction....