Hi, my name is James and welcome to Code/Switch. Today I want to continue talking about science in space. Last Code/Switch we learned that ramming things with your super-cool space ship just results in heart-(andeverythingelse)-break. This week I...
Hey everyone! I’m Alexander Augunas, the Everyman Gamer, and I’m back with another Iconic Design! Special thanks to KDN Captain Ryan Costello for filling in for me last week—my Grandfather suddenly passed away the week before last, and I...
Hello! This week’s monster is something unique. Not only am I stating a massive creature in the form of a CR 30 kaiju, but I’m also laying the foundation for a series of articles in the coming weeks. I...
I’ve been prepping to run Giantslayer for a while now, and those of you who have read it played it or listened to the Glass Cannon know how the campaign begins. For everyone else, I’m going to keep this...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Intelligence” as suggested by… well, no one. In the last Keyword...
Sometimes life gets away from us, Andrew and I are swapping days this week. You’re regularly scheduled Burst of Insight will appear on Thursday. I make no pretense that my blog here is anything other than the things I...
Ryan here, taking over for Alex to expand upon my latest PFS character, as mentioned in the banter segment of Know Direction episode 172. My understanding of Hollywood changed when I heard The Joker described as a dream character...
Every once in a while, a game will have a character or enemy that is instantly iconic. One of these, I would say, is the Big Daddy from Bioshock. It’s a big, imposing, and terrifying looking enemy that just...
Inspired By is a new Behind the Screens subseries in which Ryan talks about something everyday he cames across -be it a book, song, toy, etc- that inspired him as a GM. In today’s installment, he talks about the...
We’ve all been there. You carefully crafted a robust story involving war, intrigue, adventure, and cool battles. Then your players decide to do something completely different and miss it all. Let’s explore some ways we can help them choose...