Foreshadowing is a very important element in narratives, and the same goes for storytelling through adventures. It helps the players and their PCs know what to expect, gives them hints about future encounters, helps set the tone of the...
Have you ever wanted to see a bear with a duck bill? A hamster with a scorpion tail? Have you considered replacing your arms with wings? Just like any major purchase, you should try it before you buy it!...
Welcome back to Burst of Insight, lately, I’ve been talking about running blockbuster games but this week I’d like to shift gears and talk about some of the games I’m currently apart of (or have been in relatively recently)...
Welcome to Iconic Design! So the final hardcover product for Pathfinder 1st Edition has been unleashed, so now we gotta figure out what we’re going to do with it? No, seriously, we got maybe a month before everyone’s eyes...
I’m back to making monsters this week and since I missed a Starfinder creature last week, I’m doing one now. My previous krogan write-up has left me wanting to keep working with the species of Mass Effect. As I...
GM like a PM is a new, three-part series that introduces Project Management concepts to RPGs to facilitate our job as Game Masters. The first installment is about using Standard Operating Procedures to speed up play and avoid the...
Everyone comes to the table with different roleplaying ability. For some players, staying in character is a natural skill. Today we look at how we can help other roleplayers do more in character.
Hi, my name is James and welcome to Code/Switch. Last week we spoke about how Paizo can integrate ideas used in free-to-play games to Pathfinder for the good of all! We discussed offering continuing support and bonuses to older...
Not to be outdone by the bulette to the north, the southern farmlands have their own burrowing creatures. Ankhegs that once roamed the soft soils of the southern fields have been converted into pets to help defend the fields....
Header by dziwaczka. Welcome to Guidance! There are a lot of factors that go into presentation when you’re designing something new for an RPG, especially when you intend for your design to fill a niche that is similar to a...