Howdy! PaizoCon is just a week away and I’m excited to be there! I hope to see many of you while I’m there. In the meanwhile, I had just one more small Marvel itch to scratch this week. The...
When your characters aren’t roleplaying or in combat, they’re probably facing a number of other obstacles impeding the progress of their objectives. Or they’re complaining about Game of Thrones in vague terms so as to not spoil it for...
Ok everyone, time to get down to some spreadsheet magic. Today we’re talking about how to balance the amount of experience and loot you provide in an adventure.
100 miles is a long distance on foot, heck, even horseback. Because you can only travel so far before you need to sleep for the night, you are going to encounter settlements at regular intervals on major roads. Quite...
Stories can be told in a wide variety of ways using flash-backs, flash-forwards, skipping to the side to tell a part of the narrative from a different character’s point of view but in RPGs we often only tell stories...
Hello, and welcome to the third installment of the Dev Pitt! I’m Alex Augunas, the Everyman Gamer, and today we’re talking about puzzle design in Tabletop RPGs. Puzzl— W-wait! I haven’t even started yet! Puzzles— HEY! STOP IT! Let...
We made it! The Endgame has come and gone and the winner is… us, the fans! The movie was a blast! With many of you having caught the movie, maybe it’s time to talk about the elephant in the...
Hi, my name is James and welcome to Code/Switch, today I want to talk about storage. I’m lucky enough to be in a few high-tier adventure paths that have us accumulating fame, fortune, and brutal mental and physical trauma,...
Randal here, back for more Terraforming. I have previously discussed and created some asteroid based ideas/locations with goblins and dwarves to show off different ways in which asteroids can be just as useful in adventure creation. In both, I mention that...