In episode 16 of Game Design Unboxed: Inspiration to Publication we talk with Ryan Costello the designer of Orphans & Ashes, LFG Storytime with Dick, and a writer for various RPGs. Ryan pitched, designed, and developed Orphans & Ashes...
Alex and James talk the talk about Starfinder’s surprisingly nuanced NPC creation process, then walk the walk, turning live listener suggestions into an undead television signal that rots your brains.
“If they can best us in mortal combat, they can have control of the network back.” With those prescient words from guest co-host Loren Sieg to fellow guest co-host Vanessa Hoskins in the opening of Know Direction...
In episode 11 of Game Design Unboxed: Inspiration to Publication we talk with Justin De Witt, co-owner of Fireside Games and designer of Castle Panic. Castle Panic is one of the most well known cooperative games to this day...
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn’t...
In episode 8 of Game Design Unboxed: Inspiration to Publication we talk with Emma Larkin on how to design a game based on a name first. Abandon All Artichokes began with a list of funny alliterative names and a...
In episode 7 of Game Design Unboxed: Inspiration to Publication we speak with Jason Serrato on how to design and publish a controversially themed asymmetric take-that board game. Going from playtesting to Kickstarter to a documentary the game has...
In episode 5 of Game Design Unboxed: Inspiration to Publication we talk with Charlie Bink the designer behind the Trekking the National Parks and World games. Charlie and his family worked to Kickstart the original edition of Trekking the...
In episode 3 of Game Design Unboxed: Inspiration to Publication, we talk with Eric Slauson about his party game Tattoo Stories published by Bicycle Games. Eric managed to design not one but two drawing games in the same year...