The role of the GM is to tell a story, but that doesn’t always mean the story belongs to them. Players are active participants in the creation of a game’s narrative, and their agency is bound to conflict with the most carefully laid plans. In this panel, the cast of Dragons and Things discusses how to deal with the unexpected surprises from player decisions, with conflict at the table, and narrative planning in the ever shifting space of an RPG campaign.
Speakers: Adam Rady, James Rodehaver, Jamie Mills, Jared Hoy