It can’t be bargained with. It can’t be reasoned with. It doesn’t feel pity. Or remorse. Or fear. And it absolutely will not stop—ever—until you are dead. Assuming you are its target. Even if you aren’t, your odds of...
“Once upon a time, there was a place of carved stone faces. A man with a lantern lay sleeping a dreamless sleep. The man knew nothing. One day, the man woke up. He rubbed the dried ink caked over...
In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome. They discuss how inspiration can come from the worst places – like being laid...
Ryan already convinced Charles that the My Little Pony Roleplaying Game Core Rulebook is a great buy for any Essence20 players. Now he explains why MLP CRB Chapter 10: Conflicts is required reading for every Essence20 Game Master. Listen...
John, Ron, and Jason talk about all the cool Starfinder 2nd Edition news that was announced at PaizoCon this past weekend! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
I’m bringing Luke Skywalker to Essence20, like his father before him. Welcome to Essential Builds, the blog that does or does not turn popular culture icons into Essence20 Player Characters, but does not try. In my Darth Vader build,...
In episode 115 of Game Design Unboxed: Inspiration to Publication we talk with game designer and co-founder of Lost Boy Entertainment, Cameron Ring, covering everything from the value of short form video and social media marketing in the tabletop...
The Essence20 roleplaying system turned 3 years old this year (technically). Ryan tells Charles about the wild early days of how the system came to be. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by...