Hey, there! Luis, here! Valentine’s Day was not too long ago and leading up to this Monstrous Physique entry, I was considering providing stats for Cupid. The lack of interesting abilities beyond the love-inducing arrows ended causing me to scrap that idea, however. With angelic beings flying around in my mind, I took some time to consider other potential angels that I could present on the blog and eventually landed on Pit! Pit serves as the protagonist of the Kid Icarus series of games and his original look was very reminiscent of Cupid. With his later appearances in his own games and in the Smash Bros. series, it was easy to find fun abilities to include in a Second Edition stat block. So, let’s take to the skies and have a look at Pit!
Pit Creature 6
NG, Medium, Angel, Celestial
Perception +14
Languages Celestial, Common
Skills Acrobatics +15, Athletics+15, Diplomacy +13, Religion +11, Society +13, Warfare Lore +11
Str +4, Dex +5, Con +2, Int +1, Wis +0, Cha +2
AC 23; +1 status vs. evil creatures; Fort +14, Ref +17, Will +11; +1 status to all saves vs. evil creatures
HP 95; Weaknesses evil 5; Resistances cold 5, fire 5
Guardian Orbitar [reaction] Trigger Pit would be hit, but not critically hit, by a non-magical ranged attack; Effect Pit reflects the attack back at his attacker. The attack misses Pit and the attack is redirected to target the creature that made the attack. The redirected attack uses the same result on the attack roll but with a –2 circumstance penalty and compares it against the original creature’s AC. This can cause the redirected attack to hit the original creature, but can’t cause a critical hit.
Speed 25 feet, fly 30 feet
Melee [one-action] Palutena’s blade +17 (agile, finesse), Damage 2d6+8 slashing
Ranged [one-action] Palutena’s bow +17 (deadly d10, range 100 feet), Damage 2d8+9 piercing
Charged Shot [two-actions] or [three-actions] Pit knocks an arrows and draws a powerful shot. He makes a Strike with Palutena’s bow, dealing damage normally plus an additional 1d6 damage if he used two actions for this attack or 2d6 if he used three actions.
Limited Flight Pit’s wings don’t allow him to maintain long-term flight. If he flies and doesn’t end his movement on solid ground, he falls at the end of his turn.
Powerful Takeoff [two-actions] Pit takes flight, Striding twice to fly straight up into the air. He moves at his full Speed when flying straight up in this way.
Upperdash Arm [two-actions] Pit charges forward and unleashes a powerful strike from his arm weapon. Pit Strides and makes a blade Strike. On a hit, it deals bludgeoning damage instead of slashing damage and the target becomes flat-footed until the start of its next turn. On a critical hit, the target is knocked prone.
Pit is an angel from Angel Land. He also serves as the captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. He is a fearless and heroic warrior willing to fight monsters many times his size when the need arises. He wields a bow granted to him by Palutena that is capable of firing arrows made of pure light. The bow even splits apart into a pair of blades for close quarters engagements. Pit’s confidence, angelic skill, and bravery make him a valuable ally on the battlefield and in the fight against evil.
That’s it for this week! If you end up introducing Pit into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.