Monstrous Physique — Asari

Last time on the Starfinder edition of Monstrous Physique, I headed back to the Citadel to keep statting up more aliens from the awesome game series. This week is no difference. As I feel like I’m a kind of roll, I want to keep with that momentum. As I mentioned last time, there were four alien partners in the first Mass Effect game and we’re on the third one this week. Let’s take a look at the asari!

Asari Explorer CR 1
XP 400
N Medium humanoid (asari)
Init +2; Senses Perception +5
DEFENSE
HP 17
EAC 11; KAC 12
Fort +1, Ref +3, Will +5
OFFENSE
Speed 30 ft.
Melee slam +6 (1d4+2)
Ranged pistol +6 (1d4+1)
Offensive Abilities biotic aptitude
Spell-Like Abilities (CL 1st)
At will—psychokinetic hand
STATISTICS
Str +1, Dex +2, Con +0, Int +4, Wis +2, Cha +0
Skills Culture +10, Diplomacy +10, Life Science +10, Perception +5
Languages Common, Asari
Other Abilities asari melding
ECOLOGY
Environment any
Organization solitary, pair, or fleet (3–6)
Gear Armax Arsenal Predator L (treat as second skin), Devlon Industries Stinger (treat as azimuth laser pistol) plus 3 batteries

Asari Scientist CR 9
XP 6,400
N Medium humanoid (quarian)
Init +4; Senses Perception +17
DEFENSE
HP 135
EAC 22; KAC 23
Fort +8, Ref +10, Will +12
OFFENSE
Speed 30 ft.
Melee slam +19 (3d4+11)
Ranged pistol +19 (2d6+9)
Offensive Abilities biotic aptitude
Spell-Like Abilities (CL 9th)
At will—psychokinetic hand
STATISTICS
Str +2, Dex +4, Con +1, Int +6, Wis +2, Cha +1
Skills Culture +22, Diplomacy +22, Life Science +22, Perception +17
Languages Common, Asari
Other Abilities asari melding
ECOLOGY
Environment any
Organization solitary or pair
Gear Elkoss Combine Gladiator armor III (treat as gold travel suit), Rosenkov Materials Karpov V (treat as aphelion laser pistol) plus 5 batteries

The asari are a long-lived, humanoid species. Due to their long lifespans, they are significantly influential compared to other spacefaring species. They are among one of the earliest species to take to the stars and have met with countless other species over the years. Asari are capable biotics—creatures capable of creating fields of energy fields that can move objects and other creatures—and many asari focus on their biotic abilities to become exceptional biotics. The asari are particularly inclined to meet with other species as this is tied to their reproduction. As a species, asari are mono-gendered. They reproduce through a unique process known as melding in which they copy the genes of their partner to select desirable traits for and randomize the genes of their offspring. This process usually means that asari are pleased to meet new species and individuals just as other species meet individuals of their own species with intent to mate. Asari have no precise gender, at least, not one that aligns with the genders of other species. Despite this, humans claim that asari appear as feminine humanoids. Members of other species claim that asari resemble desirable partners of their own species, suggesting that asari appear attractive to an individual, regardless of species. The melding process isn’t used exclusively for reproduction, however. This ability also allows an asari to share memories with other creatures. This process is usually reserved for friends and family members as asari consider this a personal process that signifies a deep connection.

ASARI RACIAL TRAITS
Ability Adjustments: +2 Int, +2 Cha, –2 Str
Hit Points: 6
Size and Type: Asari are Medium humanoids with the asari subtype.
Asari Melding: Asari can share their thoughts with other species. Once per day as a standard action, an asari can meld with a willing creature within reach. This allows an asari to share a memory of an event, treating it as if the target were recalling an event it experienced as per modify memory. The asari can use this ability to receive a memory of an event from a willing target instead.
Biotic Aptitude: Asari are naturally talented at biotic abilities. They can cast psychokinetic hand as a spell-like ability at-will with a caster level is equal to their character level. They treat their caster level 1 higher when casting a spell with the word “psychokinetic” in its name.
Galactic Diplomats: Asari are a long-lived species that have made contact with several species. Asari receive a +2 racial bonus to Culture and Diplomacy checks.

Monstrous Origins

The asari in Mass Effect are a really interesting species. Their unique physiology and interesting history makes them a really compelling species. However, I feel like that they are mostly known for their affinity towards biotics. Unfortunately, there’s not really much going on in Starfinder that really resembles the biotic abilities in the game. I did something that I felt kind of gives a taste of the biotic abilities. I intentionally chose “psychokinetic” spells as part of their aptitude in hopes that there will be more spells of that sort in the future. I also found the melding aspect of the asari interesting so I added the melding ability to the race write up. Modify memory doesn’t do exactly what I wanted it to do, but it’s easy enough to tweak. The final ability relates to their history of contacting several species, so it’s stolen wholesale from the shirren!

That’s it for this week! If you end up introducing asari into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at patreon.com/luisloza

1 Comment

  1. Joe

    I’m Commander Shepard and this is my favorite blog post on the Citadel!