Just when I thought I was out, they pull me back in! For those who didn’t know, Secrets of Magic gave the world seven new amazing summon spells! In the past new bestiaries meant I had to update the old summon lists, but as this book is all new spells this is instead becoming “Part 5” of the series of evaluating summoned monsters. Feel free to bookmark any of our Summon-Dex pages as they all have this handy-dandy navigation panel that will include a link to this article!
Part 1: Summon Animal (arcane, primal)
Part 2: Abberations (occult)/Constructs & Dragons (arcane)/Giants & Plants (primal)
Part 3: Celestials (divine)/Fey (occult, primal)/Elementals (arcane, primal)
Part 4: Undead (arcane, divine, occult)/Fiend (divine)
Part 5: Lesser Divine Servitor/Anarch/Axiom (divine)
Secrets of Magic includes five new “Incarnate” spells. These spells do not summon a minion, but instead, have an “Arrive” action and “Depart” action. They perform their “arrive” action when you cast the spell, and in the next round, they can move once and then perform their “Depart” action before the spell ends. These spells are all extremely high level (7-10) and cannot be evaluated using the same metrics as a summon given the limitations imposed by the “Arrive” and “Depart” actions. They are powerful and flavorful spells, and summoner-type characters should look into picking them up, but analyzing and comparing them is another article’s worth of content! The spells are: Summon Archmage, Summon Deific Herald, Summon Draconic Legion, Summon Kaiju, Tempest of Shades.
Summon Servitor (Divine)
The summon spells in Secrets of Magic are Divine spells that allow you to summon celestials, monitors, or fiend creature of the requisite level as long as its alignment is one of your deity’s preferred alignments (or, if you don’t have a deity, is within one step of your alignment). Lesser Servitor is of particular note as it gives characters the opportunity to summon “outsiders” before level 5. And while that list may seem lacking to some, they also allow you to summon some magical animals that function as celestials (for lawful), monitors (for neutral), or fiends (for evil). It also let’s you summon Uncommon and Rare creatures, but it does limit you based on your deity (and a GM is always welcome to restrict Uncommon and Rare options, which are marked with a “U” and “R” respectively).
Most if not all of these creatures have Darkvision (or better). I’ve included niche spells that are at or above the summon spell’s level in case you want access to the spell by heightening.
★★★☆☆ Raven (B2) — Decent Utility. A solid utility summon for out of combat. Want to try to steal something, but you don’t want to initiate a fight? Gotta reach those keys on the other side of the prison without the guards noticing? GM’s usually don’t plan for Fly speeds at level 1. Caw!
★★☆☆☆ Guard Dog (B1) — Mediocre Striker. Mediocre Striker. It could have dealt a little more damage than anything else if it wasn’t for its sad attack bonus. No special movement. It does have scent and decent Athletics if pushing small or tiny enemies is your goal.
★☆☆☆☆ Eagle (B1) — Terrible Striker. Lower attack than a Raven. It does have an agile attack. +6 to Acrobatics and the Small size means it could trip a Small flying enemy down to the ground for the rest of the party.
★★★★★ Imp (LE) (B1) — Amazing Buff Tank. You are summoning this for Infernal Temptation, because giving the entire party advantage for the next hour is amazing. So much so that the Imp is banned in PFS. It can also change shape into a medium sized boar or spider, heal itself with a single action, and has resistance 3, making it an amazing tank for this level. It can fly, has greater darkvision, and can cast invisibility (at will, self only), charm, detect alignment (at will, good only), and detect magic.
★★★★☆ Augur (LE) (B1) — Great Striker Debuffer. Feel the Blade is a fantastic aura for a flying creature. Whirling strike gives you 40 feet of persistent bleed that even affects creatures who succeed! It can also cast augury (×2), harm (×3), and mage hand. It has flying, regeneration, greater darkvision, and painsight.
★★★★☆ Cacodaemon (NE) (B1) —Great Versatile Niche Utility Striker. It can change shape into a scorpion or an octopus with a swim speed and Grab and poison. Telepathy and flight are useful. It can cast invisibility (at will; self only), detect alignment (at will; good only), fear; and detect magic.
★★★★☆ Ostovite (CE) (B3) — Great Striking Tank. Great AC/HP/Immunities and a +9 Strike for 1d12 plus bleed! Yes, it loses everything if it takes 15 damage, but that just makes it an attractive target which is a great use of any low level Summon spell. Not going to be worth it after level 3-4.
★★★★☆ Quasit (CE) (B1) — Great Niche Utility Striker. Shapechanginginto a Bat (echolocation), Centipede (climb), or Wolf (scent, Climb and Knockdown) are all quite good. I’m not sure why the Wolf has Climb but it makes it great for anti-Aerial enemies. Abyssal Knowledge is fun. Can cast detect alignment (at will; good only), invisibility (at will, self only), fear, and detect magic. Has Fly.
★★★★☆ Silvanshee (NG) (B3) — Good Niche Utility. Constant Speak with Animals is super useful. It can aid any skill check with Cat’s Curiosity. It has lay on hands and some cantrips. Decent attack modifiers if you can pull off that evil damage. Fly.
★★★☆☆ Cassisian (NG) (B1) — Good Niche Debuff Caster. Repository of Lore can be potentially useful. Eyebeams are a decent line attack. It can change shape into a dog with Knockdown. As a helmet it will give you a +1 status bonus to saves and AC. It can cast detect alignment (at will, evil only), heal, know direction, and light.
★★★☆☆ CythnigotU (CE) (B2) — Good Debuff. Sickening display makes an emanation of flat-footed/sickened. Tangle spore might make someone clumsy (especially Plants). It can fly and has darkvision. It can cast detect alignment (at will; lawful only), paranoia, phantom pain, daze, and detect magic.
★★★☆☆ Doru (LE) (B3) — Good Niche Utility Caster. +10 to any lore is really good, since it includes extremely niche Lore that your GM might get a low DC! I love Illusory Object, and the poison isn’t that bad even if the save is low. Fly speed. Greater darkvision. +10 to any lore is really good! Can cast charm and illusory object.
★★★☆☆ Lyrakien (CG) (B1) — Good Caster. It can cast heal, illusory object, dancing lights, daze, and detect magic. Starlight Blast isn’t very good, but Starlight Ray is ok. Can Fly.
★★★☆☆ Shaukeen (LE) (B3) — Good Striker. +9 and an agile strike on a tiny body that can turn Small with Change Shape. It can’t fly or climb and has no resistances, but Fire Jackal Saliva has a decent save at this tier. It can cast charm, spider climb, and touch of idiocy.
★★☆☆☆ Arbiter (LN) (B1) — Mediocre AoE Caster. Electrical Burst makes this a pretty good AoE (in addition to everything else you can do with a casting of this spell). Decent damage against chaotic creatures. Fly speed. It can cast command, detect alignment (chaotic), and mending (x3).
★★☆☆☆ Esipil (NE) (B3) — Mediocre Striker. It has a high attack bonus and Grab (but tiny), can change the type of damage it does with Change Shape, and has access to mirror image; and fear. No fly speed.
★★☆☆☆ Lantern Archon (LG) (B1) — Mediocre Buffer. You are probably summoning this for Lantern of Hope (+1 damage rolls, Good only). Light ray deals fire and good damage. It can also cast detect alignment (at will; evil only), heal, and light. Can Fly.
★★☆☆☆ RaktavarnaU (LE) (B3) — Mediocre Striker. Its venom is okay at best, but +9 (agile) isn’t bad at this tier. It has a climb and swim speed. It can cast charm (incapacitation) and command.
★★☆☆☆ Voidworm (CN) (B1) — Niche Utility Striker. Entropy Sense let’s it detect almost anything. Confounding Lash is decent against casters, but it uses a Will save. It can cast blur (self only), obscuring mist, detect alignment (at will; lawful only), dancing lights, ghost sound, and prestidigitation. It has a fly speed and constant freedom of movement.
★☆☆☆☆ Nosoi (N) (B1) — Bad Niche Caster. Has Boneyard Lore and Library Lore +8. Haunting Melody lets it Fascinate (incapacitation). Spirit Touch means it’s damage would be okay, but it’s base attack modifier is low. Flies. Lifesense. Can cast invisibility (at will; self only) and sound burst.
★★★★☆ Dretch (CE) (B3) — Good Tank. Cower means it has 21 AC and 45 HP which means it can take a beating. If Sloth allows it 3 or 4 actions, this becomes a ★★★★★ summon as it can use more than 2 actions per round and can take advantage of its Frenzied Slashes ability! It can also cast fear.
★★★★☆ Giant Bat (B1) — Decent Flying Mount. Doesn’t have the swoop abilities of a Hippogriff or Pteranodon, and is a little slower. It does have echolocation, if you need it. Also has higher Athletics, if you’re looking to trip a flying creature.
★★★☆☆ Leopard (B1) — Decent Striker. A deceptively versatile combatant, the leopard can pounce and grab, grab and maul or just double claw depending on the perceived fort save of the target and how well you can set up a flank to trigger it’s sneak attack. One of the best damage dealing summons at this tier!
★★☆☆☆ Black Bear (B1) — Mediocre Control Tank. Grab isn’t bad, but other creatures do it better. It does inspire bear puns though, which is a plus or a minus pending your group.
★☆☆☆☆ Stone Lion CubU (NG) (B3) — Bad Striker. Whether or not you can even summon this “already bonded” is up to GM discretion. If not, you lose an entire round and need GM permission to own your Stone Lion Cub’s vessel. And even then it’s worse than a bat. It does have 60 feet of telepathy and Meteorology Lore. It can cast detect alignment (at will; evil only).
★★★★☆ Hell Hound (LE) (B) — Mediocre Striker/Great AOE. Decent strike, but no additional effects. Breath weapon is very good if you can auto-recharge it, like summoning it in a bonfire!
★★★☆☆ Akizendri (CN) (B) — Decent Control Striker. Grab is pretty good and garbled thoughts is great against a low Will save creature. Fly and swim speed plus entropy sense.
★★☆☆☆ Esobok (N) (B) — Mediocre Striker. Pounce, Lifesense and Spirit Touch make this better than a tiger only against Incorporeal creatures. Wrench Spirit is hard to work with 2 actions.
★★☆☆☆ Tiger (B1) — Mediocre Control Tank. You can spend an action doing a grab and then wrestle to knock the target prone, but it has very low stats for this tier so it probably won’t work unless the target is flat-footed and pretty weak. It also has sneak attack, but that wasn’t quite enough to give it a third star.
★☆☆☆☆ Great White Shark (B1) — Poor Aquatic Striker. It does damage. I guess it’s better against a sharkshasa.
★☆☆☆☆ Yeth Hound (CE) (B2) — Bad Niche Striker. Air walk and knockdown makes this a potential anti-flier, but it has a low attack bonus and Sinister Bite only hits Good creatures.
★☆☆☆☆ Zebub (LE) (B2) —Bad Striker. Less damage than a Tiger, but it does fly. Telepathy, greater darkvision, and invisibility (at will, self only).
★★★★★ Azuretzi (CN) (B2) — Amazing Utility Striker. Does impressive damage and can steal spells. Flies and swims with a Grab effect. Can cast dimension door, crisis of faith, dispel magic, shatter, hideous laughter, and detect alignment (at will; lawful only). Entropy sense is great. Mimic Form is fun.
★★★★★ Brimorak (CE) (B3) — Amazing Utility Striker. This does impressive damage and comes packed with a breath weapon and fireball. It also has dimension door, dispel magic, and can produce a smokescreen every round. It can even use telepathy to help the party navigate the smoke.
★★★★☆ Gancanagh (Passion Azata) (CG) (B1) — Good Spellcaster Tank. The damage isn’t terrible, but also not great. It has suggestion, heroism, heal, and tongues. After you use heroism it can use invigorating passion to give mini-heroisms! It can use Mirror image (at will) to try to tank.
★★★☆☆ Abrikandilu (CE) (B3) — Good Niche Striker. Wreck doesn’t apply to or count MAP, so this summon gets four attacks at full MAP against an unattended object (or attended mirror) per round. It’s not often that you need to use magic to destroy an object, but when you do, summon an abrikandilu!
★☆☆☆☆ Akizendri (CN) (B2) —Poor Niche Utility Striker. Out of tier. Can still use entropy sense, but you can also summon an Azuretzi.
★☆☆☆☆ Barghest (CE) (B1) — Poor Caster. It has confusion and levitate (at will).
★☆☆☆☆ Dretch (CE) (B3) — Poor Niche Utility. It can potentially get 2.5 actions per round, if your GM lets a summoned dretch still use its Sloth ability. Most GMs will not, making it a zero star.
★☆☆☆☆ Quasit (CE) (B1) — Poor Niche Scout. It has flight, invisibility (at will, self only) and detect alignment (at will, good only).
☆☆☆☆☆ Ostovite (CE) (B3) — Terrible. Out of tier.
☆☆☆☆☆ Lyrakien (CG) (B1) — Terrible. Out of tier.
☆☆☆☆☆ Voidworm (CN) (B1) — Terrible. Out of tier.
☆☆☆☆☆ Yeth Hound (CE) (B2) — Terrible Striker.
★★★★★ Lillend (Muse Azata) (CG) (B1) — Amazing Spellcaster. It has Counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion, sleep; darkness, invisibility, inspire competence, inspire courage, tongues, speak with plants, and speak with animals! It also has a +1 longsword if your fighter loses his only weapon. 45 ft fly speed.
★★★★★ Naunet (CN) (B1) — Amazing Striker/Controller. Change shape and adaptive strike makes this a weakness fisher. Grab and confounding slam makes this a mage killer. Entropy sense is great. It flies and swims. Has lots of great control spells including dimension door, acid arrow, solid fog, shatter (at will), obscuring mist (at will). and 1st detect alignment (at will; lawful only).
★★★★☆ Babau (Blood Demon) (CE) (B1) — Good Striker. 1d8+5d6 plus frightened 2 isn’t bad. Make sure to summon it into a flanking position for that sneak attack damage. It can cast darkness. It also has telepathy and see invisibility.
★★★★☆ Succubus (Lust Demon) (CE) (B1) — Good Control Caster. Seductive Presence actually makes the spell DC’s decent and it can inflict drained. The suggestion effect isn’t bad. It also flies and has tongues and telepathy. If you heighten the spell you can fetch dominate. It can also cast suggestion (at will), mind reading (at will), and detect alignment (at will).
★★☆☆☆ Bralani (Wind Azata) (CG) (B2) — Mediocre Niche Spellcaster. It blows. With wind. Whirlwind blast isn’t bad, but also isn’t great. Fair competition is a pretty flavorful use of this summon and a unique effect. It has heal, lightning bolt, wall of wind, calm emotions, gust of wind (at will) and tongues. 80 feet fly is really fast!
★☆☆☆☆ Invidiak (Shadow Demon) (CE) (B1) — Poor Niche Specialist. It can cast shadow blast and darkness. You need to heighten the spell to 8th to use possession which is where most of it’s stuff comes in, and at that point the saving throw is too low.
★★★★☆ Garuda (CG) (B3) — Great Ranged Spellcaster Striker. You will usually want to cast party-wide haste with this spell-slot, but the Garuda can still cast a single target haste, then stick around to shoot arrows, blast wind and dust, and aid the party with freedom of movement and see invisibility. At this tier the bow attack seems mediocre, but it gets true strike at will and its weapon is deadly!
★★★★☆ Nabasu (Gluttony Demon) (CE) (B1) — Good. Death-Stealing Gaze and Consume Death will let you inflict Drained very efficiently. It can also cast grim tendrils, paralyze and vampiric touch. It has telepathy and can fly.
★★☆☆☆ Vrock (Wrath Demon) (CE) (B1) — Mediocre Aoe Control. Spore cloud and screech can occupy many lower level enemies at once. Flies and has telepathy.
★★★☆☆ Imentesh (CN) (B2) — Amazing Caster. Decent attack bonuses, Sneak Attack, and Warpwave shenanigans with Grab! It gets entropy sense, flight, and tongues. Best of all, it can cast dimension door, dispel magic, divine wrath (chaotic), sending, creation, dimension door (at will), shatter, haste, mending, shrink item, slow, and detect alignment (at will; lawful only).
★★☆☆☆ Bebilith (CE) (B1) — Mediocre Niche Tank. Summon against demons. It can smell them and gets cold iron and good weapons. Being able to dimensional anchor is useful.
★☆☆☆☆ Einherji (CN) (B3) — Bad Niche Striker. Even against a Giant with Challenge, it’s outclassed at this tier. I guess it can provide some backup weapons to your fighter for 1 minute.
☆☆☆☆☆ Hezrou (Toad Demon) (B1) (CE) — Terrible Tank. It can grab and cast divine wrath, paranoia and abyssal plague. It has stench, which might hurt the party.
★★★★★ Glabrezu (Treachery Demon) (CE) (B1) — Great Spellcaster. Twisted Desires is effectively Miracle using a 9th level spell slot. Can cast reverse gravity, dispel magic (at will), dimension door, confusion, telekinetic projectile, true seeing, tongues.
★★★★☆ Frost Yai (CE) (B2) — Good Control Caster Tank. Ice missile will slow even on a successful save. cone of cold and wall of ice are both solid spells. It can also fly and has regeneration.
★★★★☆ Ghaele (Crusader Azata) (CG) (B1) — Decent Spellcaster. Great against 12th level or lower animals. It can walk through walls and use divine decree as a single action once per enemy. It can also use chromatic wall, dispel magic, heal, prismatic spray, banishment, heal (x4), invisibility (at will; self only, great while walking through walls to scout), restoration, mind reading, detect alignment (at will; evil only), illusory disguise (at will) and comes equipped with see invisibility and tongues.
★★★☆☆ Valkyrie (CN) (B3) —Decent Spellcaster. Pretty good list. Can’t make use of Recall the Fallen, sadly. Storm of Battle is a decent AoE. Mostly you’ll use this for spellcasting. Talking to ravens is fun. It can cast disrupting weapons, heal, heroism, augury, sanctified ground, status, and wanderer’s guide.
Heightened (10th): (B) —
★★★☆☆ Nalfeshnee (Boar Demon) (CE) (B1) — Good Niche Spellcaster. Light of Avarice let’s you steal four items, which can come in handy. Dispel magic (at will), divine wrath (at will), illusory object (at will) and true seeing.
★★☆☆☆ Hegessik (CN) (B-AP) — Mediocre Niche Striker. Against lower level casters it can do warpwave strike and leaching glare. Telekinetic reach means it gets three attacks per round at full BAB which makes it a decent striker, but it is still a 15th level creature in a Level 20 encounter. It has a fly and swim speed, tongues, telepathy, entropy sense and maddening whispers will make everyone around it confused (will save), so be wary of where you drop this thing if your party isn’t all Protean (they…aren’t, right?). It can cast confusion, divine aura (chaotic only), divine wrath (chaotic only), dispel magic, plane shift, baleful polymorph, slow (at will), teleport (at will; self only), dimension door.
★★☆☆☆ Peri (CG) (B3) — Mediocre Area of Effect Blaster. 6d6 fire damage to all adjacent with a single action 15d6 burst of fire, plus wall of fire (x3) and the GM irritating flame jump ability. It’s super strong against CR 13 and below creatures, but any 10th-level spell will be. Usable if you have no other access to fire damage and are against an army of low-level creatures.
★★★★★ Imp (LE) (B1) — Amazing Fortune Ability. Out of tier, but this effect is still totally worth a 5th level spell-slot. This is probably why the Imp is banned in PFS.
★★★★★ Ostiarius (B1) — Amazing Buff Striker. It has an aura of sickened and can inspire courage like a bard (albeit for some minimal damage). It has a potent attack for this tier and can cast enthrall, wanderer’s guide, calm emotions (at will), darkness and silence. If you are caught in the Shadow Plane, sense portal can help get you home. It also has telepathy 100 feet and painsight.
★★★★☆ Barbazu (Bearded Devil) (B1) — Great Striker. Decent bonus and infernal wound is pretty good. Reposition can help get into a flank (or in range for wriggling beard). Wriggling beard means it might actually hit with two strikes per turn.
★★★☆☆ Aghash (LG) (B3) — Good Debuffer. Can frighten or stun targets with its gaze. Can cast outcast’s curse, touch of idiocy, and illusory object.
★★★☆☆ Horned Archon (LG) (B1) — Decent Mobile Healer. It can heal 30 HP twice (or more) with a single action and 35 foot speed. Achon’s door is amusing against bosses trying to flee. It can also cast dimension door (x3), animal messenger, charm (animals only; x3),and tongues. Menacing Guardian is fun free debuff. Their melee attack has a Push.
★★☆☆☆ Hound Archon (LG) (B2) — Mediocre Striker. It gets two attacks without MAP. It can also turn into a large canid and get Knockdown. It gets dimension door and tongues and can use the dimension door to chase a fleeing boss down, but only 1/day.
★★☆☆☆ Lantern Archon (LG) (B1) — Mediocre Niche Spellcaster. Detect alignment (at will; evil only) and heal are both neat. Fusing them isn’t worth 8 level five spells from multiple characters. The +1 damage bonus isn’t bad, but not worth a 5th level spell slot.
★☆☆☆☆ Dandasuka (B1) — Out of tier. Poor Caster. It has clairvoyance, clairaudience, and mind reading (at will).
☆☆☆☆☆ Arbiter (LN) (B1) — Out of tier. Terrible AoE.
☆☆☆☆☆ Augur (B1) — Terrible Debuffer. Saves are too low for a 5th level spell.
☆☆☆☆☆ Doru (LE) (B3) — Out of tier. Terrible Spellcaster. Can cast illusory object.
☆☆☆☆☆ Hell Hound (LE) (B1) — Out of tier. Terrible AoE. The breath weapon is too weak.
☆☆☆☆☆ Lemure (LE) (B1) — Out of tier. Terrible. It’s poop.
☆☆☆☆☆ Shaukeen (LE) (B3) — Out of tier. Mediocre.
☆☆☆☆☆ Zebub (Accuser Devil) (LE) (B1) — Out of tier. Terrible Scout. It has flight and telepathy 100 feet.
★★★★☆ Evangelist (B1) — Good Control Debuffer. The aura of frightened 2 is great. Animated chains that pin people into place is super useful too. Painsight is neat.
★★★★☆ Levaloch (B3) — Good Striker. The net and trident combination is going to deal 2d8+3d6 damage per strike, with a good attack bonus and range. Better damage than the baubau, but a little less utility.
★★★☆☆ Adhukait (B1) — Decent Striker. The attack bonus and damage isn’t bad, but it loses most of its power by being a summon who can’t use reactions. Has telepathy.
★★★☆☆ Theletos (LN) (B2) — Good Debuff Caster. Wrath of Fate is pretty good (60-foot cone is massive). Stupefied isn’t bad. It can also cast augury (at will), charm, dispel magic, enthrall, outcast’s curse, remove curse, suggestion, and touch of idiocy. It can fly and speak in memes.
★★☆☆☆ Hellcat (B1) — Mediocre Debuffer. It has a cone of frightened and telepathy, but only speaks infernal.
★★☆☆☆ Pairaka (LE) (B) — Mediocre Niche Caster. The nightmare effect is neat. It can also cast misdirection (at will; self only), outcast’s curse (at will), and suggestion (at will).
★☆☆☆☆ Legion Archon (LG) (B1) — Poor Striker. It does damage (and with True Strike). It can debuff, but unlikely. Dimension door hunter like the other archons. Tongues!
★★★★☆ Hellwasp Swarm (LE) (B3) — Good Swarm. 8d8 piercing damage plus two doses of poison per round is really good. It can confuse lower level enemies and infest corpse is fun.
★★★★☆ Nessian Warhound (LE) (B1) — Good AoE. The recharging fire breath is pretty good if you are launching your own AoE fire spells (or can figure out a way to get multiple Warhounds breathing on one another). It has scent.
★★★☆☆ Axiomite (LN) (B) — Good Spellcaster. It can cast haste! True Strike at will while Quickened isn’t terrible, but its own strikes are nothing to write home about. It can also cast telekinetic haul, dispel magic, divine wrath (lawful), lightning bolt (x3), haste (x3), paralyze, telekinetic maneuver, and true strike (at will).
★★★☆☆ Osyluth (Bone Devil) (LE) (B1) — Decent Control Striker. Tail sweep can knock multiple enemies prone. Can cast phantom pain, dimensional anchor (×2), discern lies and zone of truth. Its venom can inflict enfeebled.
★★★☆☆ Zelekhut (LN) (B) — Good Control Striker. It has knockdown and can swing at two enemies at once. It has true seeing and truespeech. It can cast locate, clairaudience, clairvoyance, dimensional anchor, dispel magic, and paralyze.
★★☆☆☆ Onidoshi (LE) (B1) — Mediocre Caster. cone of cold, charm, gaseous form, sleep, fear and darkness. Regeneration makes it tamly, but it’s only casting each of those once. It can fly.
★☆☆☆☆ Sarglagon (Drowning Devil) (LE) (B1) — Poor Aquatic Specialist. It gets control water, freedom of movement, and hydraulic torrent. The venom isn’t bad and drowning can induce sickened on success. Swim speed, flies and has see invisibility. It’s aura can also make people encumbered, but it’s incapacitation so it’s only “useful” against a mob of weak enemies.
★☆☆☆☆ Erinys (Fury Devil) (LE) (B1) — Poor Striker. It gets true seeing, flies and can reduce speed with a rope.
★★★★★ Sacristan (LE) (B1) — Amazing Control. That aura of Stunned 1 is not incapacitation! Being able to focus your gaze is just free real estate. chilling darkness isn’t a bad spell and it can trip with it’s chain.
★★★★★ Shield Archon (LG) (B1) — Amazing Tank. So good! It’s a summon that can use shield block to defend its allies unlimited times per round! It also gets shield other (3x) with it’s pool of 125 HP. True strike means it might actually do some damage, but you’ll likely use the actions for courageous switch instead, letting it switch places with allies as dimension door. It can also follow fleeing enemies with dimension door and has tongues. Menacing guardian is a free debuff.
★★★★☆ Phistophilus (Contract Devil) (LE) (B1) — Good Spellcaster Striker. 3d6 bleed on a grab attack is really useful. It can cast fireball, illusory scene, lightning bolt, locate (at will), mind probe and sending (at will).
★★★★☆ Raja Rakshasa (LE) (B1) — Good Spellcaster. A caster in your pocket! It can do an aura of sickened that buffs evil allies, but that’s not relevant for most parties. It can cast dispel magic, hallucination, shadow blast (3 slots), clairvoyance, dispel magic, fly, suggestion (4 slots), clairaudience, dispel magic, nondetection, vampiric touch (4 slots), blur, hideous laughter, invisibility (4 slots), charm, illusory object, item facade (4 slots), and detect magic, ghost sound, mage hand, read aura and sigil.
★★★☆☆ Hamatula (Barbed Devil) (LE) (B1) — Good Control Striker. It can inflict frightened, bleeding and immobilize an enemy! It can cast harm and paralyze (×2).
★★★☆☆ Munagola (LE) (B3) — Good Evil Utility Striker. It can use both actions to give every Evil character in the party +40 feet fly speed each round. It can also strike pretty well.
★★☆☆☆ Soul Skelm (LE) (B3) — Mediocre Niche Controller. Knockdown and Grab are both good. Isolating Lash has some fun niche utility against certain enemy buffers. Bully the Departed can make him a pretty good tank. They can cast harm, illusory creature, mind probe, and modify memory.
★★★★★ Gelugon (Ice Devil) (LE) (B1) — Great Buff Spellcaster. Where is your balanced action economy system now?! Tactician of Cocytus effectively let’s your entire party get a free stride, and can be used multiple times per round! Slowing frost isn’t bad, but he probably won’t hit with it at this tier.It can also cast cone of cold (x2), illusory scene, wall of ice (x3) and ray of frost;
★★★★★ Interlocutor (B1) — Great Spellcaster. The aura of stun is brutal. Focus gaze is great. It can also cast breath of life, heal (×2), and restoration (×2).
★★☆☆☆ Japalisura (LE) (B3) — Niche Utility Striker. It can produce arrows that do an extra 4d6 mental damage, which can help if you have a party of archers I suppose. It can cast some illusion spells, but nothing worth a 9th level slot. It can turn enemies against each other, but it’s an incapacitation effect that requires a skill check.
★☆☆☆☆ Kolyarut (LN) (B1) —Bad…Striker? I mean it has Truespeech and some forgettable spells. Leave.
★★★★☆ Fire Yai — Powerful Striker Caster. Impaling push can grab and push creatures. Smoke form can sicken 3. It has a plethora of useful spells including fireball, flame strike, and wall of fire.
★☆☆☆☆ Gylou (Handmaiden Devil) (B1) — Bad Spellcaster Controller. It can grab and swallow whole, but probably not as good as a Fire Yai for melee. It also comes with dispel magic, dominate, black tentacles, dimension door, illusory object (at will), and true seeing.
★☆☆☆☆ Nikaramsa (B3) — Bad Spellcaster Tank. It has reach and improved knockdown, but becomes medium and debuffed against most enemies who can see through illusions or have decent will saves. Sap Mind might work since it’s not incapacitation. The best use I can see is as a healer, as it can cast heal, neutralize poison, remove disease, remove curse, and restore senses. It comes with constant detect alignment, telepathy, and see invisibility.
★☆☆☆☆ Sepid (B3) — Bad Spellcaster Striker. The best use of a 10th level spell slot, just check out that first ability! In all seriousness, it has an AoE and cast dispel magic and paralyze.★☆☆☆☆ Trumpet Archon (B2) — Poor Controller. Not worth the 10th level spell. Trumpet Blast can stun everyone, but affects allies too. The DC is so low no one is going to be failing against it unless they weren’t a threat. Kind word has some niche value against emotion effects. It can cast heal, sound burst, heroism, zealous conviction, banishment; 3rd circle of protection (against evil only; ×2), and has tongues. Note that it cannot use breath of life since that is a reaction and this a summon.
★★★☆☆ Marut (LN) (B2) — Powerful Niche Striker Caster. It does more damage than a Fire Yai. It has truespeech and truesight. Final end makes it lethal against undead, bypassing all resistances and triggering all weaknesses. It can cast chain lightning, dispel magic, earthquake, harm, fear, plane shift, wall of force, command, locate, and dimension door (at will).