Monstrous Physique — Monaxians, Playable Groundhogs (SF)

Hey, there! Luis here! Groundhog day was just a few days ago (spoilers: winter will continue). The holiday inspired me to try to make a groundhog related post for the next Monstrous Physique. Since the holiday is related to the passing of the seasons and the wonderful Groundhog Day movie was related to time loops, I quickly realized that I wanted to do some kind of weird time-related thing with my groundhog content. From there it was an easy leap to the idea of playable groundhogs. Putting all of those ideas together led me to a new playable alien for Starfinder. So, without further ago, I present you the time-displaced groundhogs, monaxians!

Monaxian Aristocrat                            CR 3
XP 800
Monaxian mystic
N Medium humanoid (monaxian)
Init +1; Senses darkvision 60 ft.; Perception +8
hp 32
EAC 13; KAC 14
Fort +4, Ref +2, Will +6
Speed 30 ft., burrow 20 ft.
Melee tactical baton +5 (1d4+4 B)
Ranged azimuth laser pistol +7 (1d4+3 F; critical burn 1d4)
Mystic Spell-Like Abilities (CL 3rd)
At will—mindlink
Mystic Spell Known (CL 3rd)
1st (3/day)—commandmind thrust
At will—detect magictelekinetic projectile
Connection empath
Str +1, Dex +0, Con +3, Int +1, Wis +4, Cha +0
Skills Life Science +8, Mysticism +13, Survival +13
Languages Common, Monaxian
Other Abilities empathy, greater mindlink
Gear graphite carbon skin, azimuth laser pistol with 2 batteries (20 charges each), tactical baton
Environment any (Tawnpux)
Organization solitary, pair, or gathering (3–8)

Monaxians are a species that hail from Tawnpux, a planet not yet formed in the present and in fact located in the distant future. These stout humanoids resemble large rodents and stand about 5 feet tall. They’ve adapted to stand and walk upright. Tawnpux will be a planet covered in soft earth and monaxians developed the ability to burrow through the ground to create large underground colonies. These colonies tend to be insular and as a result many monaxians are slow to open up to others outside of their neighbors. Life among these colonies has helped monaxians develop an innate sense of orientation, allowing them to traverse the countless tunnels of their homes.

Monaxians arrived in the present day due to an unfortunate failure of monaxian science. The future fate of Tawnpux is one of resource scarcity and overpopulation. The people of Tawnpux expanded quickly and soon found that they had run out of enough natural resources to support life on the planet. In a desperate gambit to undo the damage on Tawnpux, monaxian researchers attempted to modify contemporary time travel technology. The intent was to localize time travel to the planet itself and send Tawnpux back in time. Theoretically, this would revert the planet to an earlier point in its own timeline when it still had an abundance of natural resources. Unfortunately, the localized time travel went awry and launched the entire monaxian population backwards in time along with the planet. Tawnpux reversed so far back that it no longer existed and left monaxians alone in space. Many monaxians died as a result, but a lucky few were able to scramble to their starships and survive. Now the remaining monaxian population travels the stars in what’s left of their fleet, hoping to find a way to return to their time and their home that is yet to be.

Racial Traits

Ability Adjustments: +2 Con, +2 Wis, –2 Cha 
Hit Points: 6
Size and Type: Monaxians are Medium humanoids with the monaxian subtype.
Burrower: Monaxians have a burrow speed of 20 feet, but can only burrow through dirt and other soft materials.
Darkvision: Monaxians have darkvision with a range of 60 feet.
Natural Awareness: Monaxians gain a +2 racial bonus to Life Science and Survival checks.
Time Displaced: Monaxians have an innate time-disrupting energy. They gain a +2 racial bonus to saves against haste, slow, and other effects that manipulate time or the number of actions a monaxian can take. While under the effects of haste, a monaxian movement speeds increase by 60 feet and are none limited by the spell’s normal maximums for increasing speeds.

That’s it for this week! If you end up introducing monaxians into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at