Monstrous Physique — Little Mac (PF2E)

Hey, there! Luis here! One particular character type that I’ve always like is that of the Determinator, that is, the person that never gives up. Media is full of these like Inigo Montoya and Captain America. Among the determinators that I grew up with was the perpetual underdog, Little Mac. The protagonist of the Punch Out!! series was always presented as a skinny, little man compared to the chiseled champions of boxing he would have to face. Every time that Mac went down to a punch, he would try to get back up and keep fighting, much like the player would hope to continue on. With enough time and practice, the player, and thus Mac, could learn every part of an opponent’s fighting style and finally win out. That’s great. I love it. So, in honor of the countless hours spent mashing buttons to recover stamina and pick ourselves back up from the mat during a count out, let’s take a look at Little Mac!

Little Mac                            Creature 6
LN, Medium, Humanoid
Perception +14
Languages Common
Skills Acrobatics +15, Athletics+15, Boxing Lore +11, Diplomacy +13, Society +13
Str +4, Dex +5, Con +2, Int +1, Wis +0, Cha +2

AC 23; Fort +14, Ref +17, Will +11
HP 95
Ferocity [reaction]
Slip Counter
 [reaction] Trigger Mac is targeted with a melee attack by an adjacent creature; Effect Mac gains a +2 circumstance bonus to AC against the triggering attack. If the attack misses, Mac can make a fist Strike against the triggering creature.

Speed 25 feet
Melee [one-action] fist+17 (agile), Damage 2d8+9 bludgeoning
Jolt Haymaker [two-actions] Mac dashes forward past his opponents to deliver a punch. Mac Strides then makes a fist Strike. This movement doesn’t trigger reactions.
Rising Uppercut [two-actions] Mac leaps up with a powerful uppercut. Mac makes a fist Strike. On a hit, the fist deals an additional 1d12 bludgeoning damage and the target must attempt a DC 21 Fortitude save. Regardless of the result, Macbecomes stunned 1.
Success No further effect.
Failure The creature takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Critical Failure The creature is knocked prone and takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Straight Lunge [one-action] to [three-actions] Mac charges up a powerful punch. He makes a fist Strike. If he spends two actions, he can Step before making the Strike and the Strike deals an additional 1d8 point of damage. If he spends three actions, he can Step before making the Strike, the Strike deals an additional 2d8 points of damage, and the target is pushed away 10 feet on a hit.

Little Mac is a lightweight scrapper from the Bronx. After meeting with a former boxing great named Doc Louis who fell from glory, Mac took Doc on as his coach, and together the pair tried for the championship belt in the WVBA. This little boxer makes up in heart what he lacks in height, meaning he wasn’t afraid to take on the boxing champs. With his determination, Little Mac worked his way up the ranks of the WVBA, taking out foes several times his size.

That’s it for this week! If you end up introducing Little Mac into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at

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