Perram and Vanessa talk Adventure Paths with Developer Ron Lundeen, who discuses the process of building an AP from start to finish, the considerations when developing an adventure path, and the sorrow of cutting beloved encounters and mechanics.
Vanessa has been creating games and adventures since she was 10 and raided the family board games for dice while using her vast LEGO collection for minis and locations. Today, she has authored several Pathfinder and Starfinder Society scenarios including an interactive special. She’s also crafted adventures and encounters for multiple 3rd party publishers in addition to her devious class options appearing in both Paizo and 3rd party products. When not writing, running, or playing role-playing games, she enjoys narrative based video games, musical theatre, and spending time with her wife and their adorable cats.