Hey, there! Before I get started with Monstrous Physique, I want to take some time to speak about the current goings on. People nationwide are protesting against police brutality and doing their best to support Black communities. You probably are all well aware of that at this point, but it’s important to me to keep the message going. I believe Black lives matter and I’m going to try to do my part to work toward eliminating prejudice in the world, because it’s important, especially as a person of color. I want justice for George Floyd, justice for Breonna Taylor, justice for the countless Black lives that have been disproportionately silenced or taken throughout history, and I want the world to be a better place. Please do what you can to support Black communities and especially the Black disabled, queer, and trans communities. If you wish to inform yourself on ways you can help, donate, or spread the message, please check out the list of resources found here, here, and here. Now, back to our regularly scheduled blog.
This week, in light of everything going on, I wanted to stat up a prominent Black figure. There have been lots of Black characters throughout media, including superheroes. I considered statting up Black Panther, but ultimately landed on Miles Morales. Into the Spider-Verse is an absolute marvel of cinema. The movie is absolutely gorgeous and presents a fantastic story that promotes the idea that anyone can be Spider-Man, and thus, anyone can do good and help the world. That’s something that I think is really important, especially nowadays, so I just had to go with Miles. Let’s take a look at Miles Morales, Spider-Man!
Spider-Man CR 10
NG Medium humanoid (human)
Init +3; Senses spider sense 60 ft.; Perception +19
EAC 23; KAC 25
Fort +12, Ref +14, Will +9
Defensive Abilities fast healing 2, spider-camouflage
Speed 30 ft., web swinging
Melee unarmed strike +22 (2d10+15 B)
Ranged web shooter +22 (see below)
Offensive Abilities bio-electrokinesis, venom blast
Str +5, Dex +8, Con +3, Int +1, Wis +1, Cha +3
Skills Acrobatics +24, Athletics +24, Computers +19, Physical Science +19, Stealth +19
Other Abilities spider strength, web swinging
Bio-electrokinesis (Ex) Spider-Man can generate electrical discharges that he channels through his attacks. When making melee attacks, he can have his attacks deal electricity damage instead of the normal damage, chosen at the time of the attack.
Spider-Camouflage (Ex) Spider-Man can blend into his surroundings as a standard action. This camouflage is so potent that he becomes invisible until he dismisses the camouflage as a standard action or he attacks any creature.
Spider Senses (Ex) Spider-Man possesses an acute psychological awareness of his environment that manifests itself as a form of extraordinary perception. This functions as if Spider-Man had blindsight 60 feet, as well as the operative’s evasion and uncanny agility class features and the improved evasion operative exploit. In addition, whenever an opponent attacks Spider-Man or he is required to attempt a Reflex save, he can add +4 to his AC or to his next Reflex save as a reaction even if he isn’t aware of the attack. Spider-Man loses the benefits of this ability while helpless, off-target, paralyzed, or stunned.
Spider Strength (Ex) Spider-Man’s unarmed strikes lose the archaic and nonlethal weapon special properties and gain the grapple, operative, and stun weapon special properties. In addition, Spider-Man gains a +5 bonus to his Strength when determining his encumbrance and carrying capacity.
Venom Blast (Ex) Spider-Man unleashes a blast of electrical energy that can disable foes as a standard action. He makes an unarmed strike against a creature within reach. On a hit, the attack does not deal damage, but the target must attempt a DC 19 Fortitude save. On a failure, the creature is knocked unconscious for 1 minute. Spider-Man must wait 1 minute before using this ability again.
Web Swinging (Ex) Spider-Man is constantly under the effects of spider climb except he only needs two limbs free to climb. In addition, he can create lines of webbing to move around using his surroundings. This allows him to act as if he had a fly speed of 50 feet (perfect) whenever there is a building, piece of terrain, or other environmental feature higher than him. He cannot go higher than the tallest environmental feature within 100 feet of him.
Web Shooter (Ex) Spider-Man can fire strands of webbings to tie up his foes. His web shooters have a range increment of 60 feet and target KAC. On a hit, the target becomes entangled and is anchored to the ground, unable to move. An entangled creature can attempt to break free with a successful DC 19 Acrobatics or Athletics check. A creature can cut the web by dealing at least 20 points of slashing damage to the webbing.
In an effort to recreate the circumstances that created the original Spider-Man, Oscorp genetically altered a number of spiders. One of these spiders was stolen from the Oscorp labs and made its way into New York City. One day while visiting his uncle Aaron, Miles Morales had a chance encounter with the spider. The spider bit Miles and left him with super human abilities. While Miles was initially hesitant to make use of his newfound powers, life pushed him to realize that truly with great power, comes great responsibility. With the death of the original Spider-Man, Miles stepped up, taking on the mantle of the new Spider-Man. He know uses his powers, many of which are similar to Spider-Man, to help protect New York City. With the help of his best friend Ganke Lee, the agents of S.H.I.E.L.D., and his trusty spidey sense, Miles is a true hero, living up to the name of Spider-Man and his own great potential.
That’s it for this week! If you end up introducing the Spider-Man into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.