Luigi throwing a fireball.

Monstrous Physique — Luigi (PF2E)

A few entries ago, I statted up the greatest hero the Mushroom Kingdom has ever known! However, growing up, I was always more of a Luigi guy and I told myself that I would give him a proper blog entry right away. I guess I was mistaken. Like so many other times, Luigi got stuck playing second fiddle to his older brother. However, I wanted to make sure to give him his due, so I’m making it up to him! Now, let’s take a look at the the ultimate Player 2, Luigi!

Luigi

Luigi                            Creature 6
NG, Medium, Humanoid
Perception +14
Languages Common
Skills Acrobatics +15, Athletics+15, Diplomacy +13, Plumbing Lore +11, Stealth +13
Str +4, Dex +6, Con +2, Int +0, Wis +0, Cha +2


AC 23; Fort +14, Ref +17, Will +11
HP 95


Speed 25 feet
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Melee [one-action] fist+15 (agile), Damage 2d6+8 bludgeoning
Ranged [one-action] fireball +15 (range 30 feet), Damage 2d6+8 fire
Great Jumper When Luigi Leaps, he can move up to 20 feet horizontally or 30 feet vertically. Luigi treats all falls as 60 feet shorter.
Green Missile [three-actions] Luigi charges up with power and then launches himself at a creature within 30 feet, dealing 2d12+10 bludgeoning damage. Luigi also attempts a DC 20 flat check. On a success, he can instead launch himself at a target within 60 feet and the damage he deals is doubled (before determining the degree of success of his target). The target must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed back 5 feet.
Critical Failure The creature takes double damage and is back 10 feet and knocked prone.
Power Jump [two-actions] Luigi attempts to jump on the head of a creature within 10 feet. He makes a Strike with a +17 bonus. On a hit, he deals 2d8+9 bludgeoning damage and the creature is knocked prone. Luigi lands in a space adjacent to the target.
Super Jump Punch [three-actions] Luigi leaps up into the air, fist held high. He Leaps up to 20 feet horizontally and 30 feet vertically and makes a fist Strike against a single creature anywhere along his path while he Leaps. If the Strike hits, the creature becomes stunned 1 (or stunned 2 on a critical hit). If the target was flying, the target falls 30 feet.

Luigi flying throw the air as the Green Missile.

Mario’s younger twin brother. He’s shy and quiet and overshadowed by his sibling, but he’s actually quite talented. His jumping ability surpasses Mario’s, and his all-around skills let him overcome any problem. He’s a bit cowardly and really afraid of ghosts. He’s teased by Koopas and Goombas alike and is sometimes called “green mustache guy.”  Things are looking up for the eternal understudy, however. He’s even picked up his own rival in Waluigi.

That’s it for this week! If you end up introducing Luigi into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at patreon.com/luisloza