Monstrous Physique — Nemesis (SF)

Hello! I hope everyone is staying safe and doing as well as they can during this time. I’m spending a good chunk of my time playing video games, as I’m sure many of you are, too. I recently picked up the Resident Evil 3 Remake and have been making my way through that and the accompanying multiplayer. RE3 is probably my favorite of the classic Resident Evil games, most likely due to it being the first one I played. I remember the terror that encountering the titular Nemesis instilled in me and I’m getting to relive that again in the remake. I figured I would try to share that with everyone as well by statting up the Nemesis for everyone to enjoy. Let’s have a look!

Nemesis                           CR 10
XP 9,600
N Large undead
Init +3; Senses darkvision 60 ft.; Perception +19
hp 165
EAC 23; KAC 25
Fort +12, Ref +12, Will +11
Defensive Abilities fast healing 10; DR 5/—; Immunities undead immunities
Speed 30 ft.
Melee slam +22 (2d10+18 B)
Ranged rocket launcher +22 (4d6+10 B & F)
Ranged tentacle +19 (3d6+8 B plus grab and T-Virus)
Space 10 ft.; Reach 10 ft.
Offensive Abilities vaulting leap
Str +8, Dex +3, Con —, Int +0, Wis +2, Cha +0
Skills Acrobatics +19, Athletics +24, Survival +19
Other Abilities unliving
Environment any
Organization solitary
Rocket Launcher (Ex) The rocket launcher fires a an explosive rocket. It has a range of 100 feet and targets KAC. It has the analog property. The rocket launcher can only be fired once per round, even when attacking with it as a full action. When it hits a creature, the rocket launcher deals its normal damage to the targeted creature and half of that damage to all creatures within 10 feet of the target as splash damage. A successful DC 17 Reflex save negates the splash damage.
Tentacle (Ex) The Nemesis’s tentacle has a range of 15 feet and targets KAC.
Vaulting Leap (Ex) As a swift action, the Nemesis jumps high into the air and lands safely in a space within 60 feet. Any creatures adjacent to the space must succeed at a DC 17 Reflex save or be knocked prone.

Type disease (injury); Save Fortitude DC 17
Track physical; Frequency 1/day
Effect The victim rises as an occult zombie 24 hours after death. The occult zombie that can transmit the T-Virus disease with its slam attacks.
Cure 3 consecutive saves

The Nemesis T-Type is perhaps the greatest horror created by the Umbrella Corporation. The product of an unholy fusion of a Tyrant and the G-Virus parasite developed by William Birkin, it retains enough intelligence to follow any order, and the particular order it was given was to kill any and all surviving S.T.A.R.S. members, with its main target being Jill Valentine. Nigh-invulnerable and wielding a rocket launcher with ease as well as having several tentacles within its body, the Nemesis is an unrelenting force that stops at nothing to take out its targets. Its bio-engineered nature grants it regenerative abilities and its able to transfer the T-Virus, a vital virus in the creation of the Nemesis, to its targets.

That’s it for this week! If you end up introducing the Nemesis into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at