Monstrous Physique — Villager (2E)

Hey, everybody. I know a lot of you are staying and keeping isolated (great job) and have possibly picked up the new Animal Crossing game. In celebration of the nice time that the those games bring, I figured I would take the time to stat up the villager from the game for everyone to enjoy. Since the typical villager is more of a bug-catching, fossil-finding, furniture-arranging, and weed-pulling type, I looked over to the Smash Brothers series to get a feel for what the “battle villager” might look like. The villager in that game has lots of goofy moves which make for fun abilities to translate into Pathfinder. Let’s take a look!

Villager                            Creature 6
N, Medium, Humanoid
Perception +14
Languages Common
Skills Athletics+15, Crafting +13, Fishing Lore +9, Flower Lore +9, Fossil Lore +9, Gem Lore +9, Insect Lore +9, Society +13
Str +6, Dex +4, Con +2, Int +1, Wis +2, Cha +0
Pocket [reaction] Trigger The villager is hit, but not critically hit with a ranged Strike. Effect The villager catches the projectile and places it into their pocket. The attack is negated, deals no damage, and has no effect on the villager.

AC 23; Fort +17, Ref +14, Will +11
HP 95

Speed 30 feet
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Melee [one-action] fist +15 (agile), Damage 2d6+8 bludgeoning
Melee [one-action] net+15 (agile, reach), Damage 2d4+7 bludgeoning plus Grab
Balloon Trip [one-action] The villager produces a set of balloons to lift him up. He temporarily gains a 30-foot fly Speed, Strides, and then loses the fly Speed.
Lloid Rocket [two-actions] The villager produces Lloid and fires him in straight line. Lloid travels in a 60-foot line and collides against the first creature in his way, dealing 4d6 bludgeoning damage (DC 21 basic Reflex save). The villager can choose to spend an additional action when producing Lloid to ride on it, traveling with it as it moves. Riding the Lloid in this way still causes the villager to trigger reactions based on movement.
Timber! [three-actions] The villager plants a tree in his space that instantly grows and he proceeds to chop it down. The tree makes a Strike against all creatures adjacent to the villager as it grows. The tree Strike has a +12 bonus, deals 1d8+5 bludgeoning damage, and does not increase in multiple attack penalty. After the tree has made its Strikes, it falls on one creature adjacent to the villager of the villager’s choosing, dealing 2d8+9 bludgeoning damage. The target must attempt a DC 21 Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and becomes flat-footed until the start of its next turn.
Critical Failure The target takes double damage and is knocked prone.

The villager is the player character from the Animal Crossing series. Villagers come in all shapes and sizes, so they can look however they like. Villagers feel the need to set out on their own and move into town (or into the city or onto a new island). Chatting with neighbors is a given, but there are a ton of other things to do once a villager is living on their own, like collecting furniture, customizing rooms, catching fish and bugs, digging up fossils, etc. A villager may get stung by bees or fall in a pit, but they still have fun.

That’s it for this week! If you end up introducing the villager into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at