Hello again! I’ve been neglecting Starfinder creatures for a bit, so I figured it’s high time to get some sci-fi love on this blog again. I’ve recently had Batman on the mind and his rogue’s gallery felt like a perfect place to dive into for some cool enemies to convert over to an RPG, so I did just that. I decided to start with the villain that probably has the greatest backstory among all of Batman’s villains, Mr. Freeze! Let’s have a look at him.
Mr. Freeze CR 8
NE Medium humanoid (human)
Init +0; Perception +16
EAC 19; KAC 20
Fort +9, Ref +7, Will +11
DR 5/—; Immunities cold
Weaknesses cryosuit, fire
Speed 25 ft.
Melee slam +15 (1d12+9 B)
Ranged freeze gun +15 (1d10+8 C)
Offensive Abilities freeze beam, ice blast, wall of ice
Str +1, Dex +0, Con +2, Int +6, Wis +2, Cha +3
Skills Computers +16, Engineering +16, Life Science +21, Physical Science +21
Cryosuit (Ex) Mr. Freeze’s suit keeps his body at a constant sub-zero temperature, allowing him to survive in most environments. Attacks can target the cryosuit directly to disable this feature. The suit has an EAC of 20, KAC of 22, hardness 5, and 30 HP. If the suit is reduced to 0 HP, Mr. Freeze becomes shaken and stunned for 1d4+2 rounds while the suit reboots. During this time, Mr. Freeze’s EAC, KAC, and DCs for his abilities are also reduced by –2. Once the suit reboots, it is restored to full Hit Points and Mr. Freeze is no longer shaken and stunned.
Freeze Beam (Ex) Mr. Freeze’s gun targets EAC and has a range of 60 feet. If he scores a critical hit with the freeze gun, the target becomes staggered for 1 round as they become covered in rime.
Freeze Gun (Ex) As a standard action once every 1d4 rounds, Mr. Freeze fires a freezing beam at a creature within 60 feet. The creature must attempt a DC 18 Fortitude save or become paralyzed for 1d4 rounds.
Ice Blast (Ex) As a standard action once every 1d4 rounds, Mr. Freeze fires a blast of ice from his freeze gun in a 30-foot cone. All creatures in the cone take 4d6 cold damage. A creature can attempt a DC 20 Reflex save to take half damage.
Wall of Ice (Ex) As a full action once very 1d4 rounds, Mr. Freeze can create a large ice wall within 60 feet. The wall is 5 feet wide with a height of 10 feet and can be up to 20 feet in length. A 5-foot section of an ice wall has hardness 10 and 20 Hit Points. The wall remains for up to 1 minute.
Victor Fries was a brilliant cryogenicist and former GothCorp. employee whose beloved wife, Nora, was stricken with a fatal degenerative disease. Fries placed Nora in suspended animation while he obsessively searched for a way to cure her, but the corporation that funded his research —and Nora’s life—pulled the plug, and triggered an accident that also transformed Fries. Dr. Fries became an ice-colored monstrosity, the coolants making it impossible for him to survive above freezing temperatures. To counteract this, Victor constructed a special, ultra-durable suit to keep his body alive and at the right temperature. He embraced his new persona and became Mr. Freeze. Mr. Freeze is on a constant quest to bring back his beloved Nora, and he’ll do whatever it takes to succeed. He wields a freeze gun and uses ice and cold to wreak havoc—mostly in Gotham and against Batman, but he’ll turn his chill upon anyone standing in his way.
That’s it for this week! If you end up introducing Mister Freeze into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.