Monstrous Physique — Mega Man (2E)

Howdy! I’ve got the itch to stat up famous, blue video game protagonists. This time around I’ve decided to stat up the Blue Bomber himself, Mega Man! The Mega Man series, other than just being a great series with even better music, is something that is kind of close to my heart. When I was young, my best friend would bring over his NES and copy of Mega Man 4 and we did our best to beat the game. I have a lot of nostalgia for those times, but Mega Man even helped inspire some of my writing and game design now as an adult. No spoilers, but there’s a big section in my latest adventure, Broken Promises, that takes some inspiration from Mega Man, specifically the boss rush that always happens in Dr. Wily’s castle at the end of a game. Anyway, enough reminiscing, let’s rock and take a look at Mega Man!

Mega Man                            Creature 6
N, Medium, Construct
Perception +14
Languages Common
Skills Acrobatics +18, Athletics+13
Str +4, Dex +6, Con +3, Int +1, Wis +0, Cha +1

AC 23; Fort +14, Ref +18, Will +11
HP 95; Immunities bleed, disease, death effects, electricity, doomed, drained, fatigued, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 30 feet
Melee [one-action] fist +15 (agile), Damage 2d4+7 bludgeoning
Ranged [one-action] mega buster +17 (range 60 feet), Damage 2d6+8 electricity
Ranged [two-actions] crash bomber +17 (range 30 feet), Effect see Crash Bomber
Ranged [one-aciton] leaf blast +15 (range 30 feet), Effect see Leaf Blast
Buster Charge [one-action] Mega Man’s arm cannon builds up energy and stores 1 charge. Mega Man can store up to 3 charges at once. When he makes a mega buster Strike, he consumes the charges as part of the attack. If the attack hits, it deals an additional 1d4 electricity damage for each charge consumed.
Crash Bomber [two-actions] Mega Man fires a small bomb at a creature. If the attack hits, the bomb attaches itself to the creature and detonates at the start of Mega Man’s next turn. When the bomb detonates, it deals 4d6 fire damage to the target it was attached to and to all creatures adjacent to the target. The adjacent creatures can attempt a DC 21 basic Reflex save to reduce this damage. A creature that has a bomb attached to it can remove the bomb with an Interact action and use an Interact action to attach the bomb to an adjacent creature.
Leaf Shield [two-actions] Mega Man generates three mechanical leaves that circle around him. Mega Man gains the effects of mirror image while the leaves are in place, with each leaf functioning as the images.
Leaf Blast [one-action] Requirements Mega Man has a leaf shield in place. Effect Mega Man fires the remaining leaves at a target within 60 feet. On a hit, the leaf shield deals 1d10 slashing damage for each leaf fired. The leaf shield is destroyed, whether or not the attack hit.

Mega Man is a unique robot created by a scientist named Doctor Light. Originally created to be a lab assistant, Mega Man soon took on the duty of facing and defeating rogue robots to defend innocents. Dr. Light equipped Mega Man with the Mega Buster, a powerful energy cannon. Dr. Light also allowed for Mega Man to replicate the abilities of some of the other robots he faced. This unique power allows Mega Man to have an array of different abilities to aid him in different situations.

That’s it for this week! If you end up introducing Mega Man into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at