Monstrous Physique — Sagat and M. Bison (2E)

We made it to the end! I’ve been going through the original cast of Street Fighter 2 and there are only two left! Last time, I covered the first two of the Kings of Shadaloo and this time we finish things up with Sagat and M. Bison, the final two fighters you face in the arcade mode of the game. Sagat was actually the final fighter in the original Street Fighter and made a perfect gatekeeper for the final boss of SF2. Both of these are powerful fighters, Sagat being the King of Muay Thai and M. Bison being an all powerful dictator with superpowers, and I’m excited to bring them in to PF2E. Let’s have a look!

Sagat                            Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +18, Muay Thai Lore +13
Str +7, Dex +4, Con +3, Int +2, Wis +2, Cha +2


AC 23; Fort +17, Ref +14, Will +11
HP 120


Speed 30 feet
Melee [one-action] fist +19 (agile), Damage 2d8+9 bludgeoning
Melee [one-action] foot +19, Damage 2d12+10 bludgeoning
Ranged [one-action] tiger shot +17 (magical, range 30 feet), Damage 2d6+8 force
Throw [two-actions] Sagat attempts an Athletics check to Grapple a creature. On a success, Sagat immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d12 bludgeoning damage.
Tiger Knee [two-actions] Sagat jumps forward and bashes a foe harshly in the process. Sagat Leaps 5 feet vertically and 5 feet horizontally in any direction. He makes a foot Strike against a single creature adjacent to him at any point during this movement. If he Strikes a flying creature, Sagat uses the outcome of one degree of success better than the result of his attack roll.
Tiger Uppercut [two-actions] Sagat leaps up with a powerful uppercut. Sagat makes a fist Strike. On a hit, the fist deals an additional 1d12 bludgeoning damage and the target must attempt a DC 21 Fortitude save. Regardless of the result, Sagat becomes stunned 1.
Success No further effect.
Failure The creature takes a –1 circumstance penalty to attack rolls until the end of its next turn.
Critical Failure The creature is knocked prone and takes a –1 circumstance penalty to attack rolls until the end of its next turn.

Sagat is referred to as “The King of Muay Thai.” Sagat won the title as a teenager, and became a national hero in Thailand when he matured. Sagat served as the champion of the first World Warrior tournament and faced Ryu in the final bout of the tournament. During this fight, Ryu tapped into the murderous intent that resided within him and struck Sagat with a powerful shoryuken technique, creating the scar across Sagat’s chest. Consumed with rage after his defeat, Sagat decided to joined the criminal organization Shadaloo, after M. Bison offered him resources to find Ryu and provide Sagat with a rematch.

M. Bison (Dictator)                            Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +15, Athletics +18, Psycho Power Lore +13
Str +7, Dex +4, Con +3, Int +2, Wis +2, Cha +4


AC 23; Fort +17, Ref +14, Will +11
HP 130


Speed 30 feet
Melee [one-action] fist +19 (agile), Damage 2d8+9 bludgeoning
Melee [one-action] foot +19, Damage 2d12+10 bludgeoning
Throw [two-actions] Bison attempts an Athletics check to Grapple a creature. On a success, Bison immediately throws the creature into a space within 10 feet. The creature does not become grabbed and takes 3d12 bludgeoning damage.
Double Knee Press [three-actions] Bison jumps forward and bashes a foe harshly in the process. Bison Leaps 5 feet horizontally in any direction. He makes two foot Strikes against a single creature adjacent to him at any point during this movement.  These attacks count toward Bison’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after he makes all its attacks. Bison becomes stunned 1.
Head Press [two-actions] Bison leaps up, jumping on a foe’s head. Bison jumps toward a creature within 15 feet and makes a foot Strike. On a hit, the fist deals an additional 1d12 bludgeoning damage and the target must attempt a DC 21 Fortitude save. Bison then lands safely in a space adjacent to the target. Regardless of the result, Bison becomes stunned 1.
Success No further effect.
Failure The creature becomes stunned 1.
Critical Failure The creature becomes stunned 2.
Psycho Crusher [three-actions] Bison uses his psycho power to propel himself forward and attack his enemies. Bison flies in a 15-foot line, flying through enemies in his path without triggering reactions based on movement. All creatures in the line take 6d6 damage (DC 21 basic Reflex). Creatures that critically fail this save are also knocked prone. Bison becomes stunned 1.

M. Bison is the leader and creator of Shadaloo, an elusive criminal and military organization. Bison has been working on a lethal, mysterious energy that greatly increases his fighting ability, what he refers to as “Psycho Power.” He is ruthless in combat and uses his Psycho Power to crush his enemies. Bison hopes to use his might and the might of Shadaloo to achieve his ultimate goal: world domination.

That’s it for this week! If you end up introducing Sagat and M. Bison into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder World Guide line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with heather the wife. He is eternally plagued with a hunger for tacos.

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