Monstrous Physique — Pharah (SF)

Hey there! Occasionally, I like to return to my apparent goal of statting up every Overwatch character that I can. It’s something I’ve been working on for a while, but it has been some time since I’ve done an entry, so I think it’s time to do another! I have a few characters I would consider my “mains” and Pharah is not one of them! I really wish I was better with her, but I need to keep practicing. However, beyond my skill with her, I rather like her design so I think I’m going to present Pharah. Let’s take a look!

Pharah                 CR 8
XP 6,400
NG Medium humanoid (human)
Init +4; Perception +16
DEFENSE
hp 125
EAC 20; KAC 22
Fort +10, Ref +12, Will +7
OFFENSE
Speed 30 ft., fly 40 ft. (Ex, perfect)
Melee slam +19 (3d4+10 B)
Ranged rocket launcher +19 (3d6+8 B & F)
Offensive Abilities concussive blast, jump jet, rocket barrage
STATISTICS
Str +2, Dex +6, Con +4, Int +2, Wis +3, Cha +2
Skills Acrobatics +22, Engineering +16, Piloting +16
Languages Common
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Concussive Blast (Ex) Pharah fires a small rocket at a grid intersection within 100 feet as a swift action. Creatures within 10 feet of the intersection are pushed 10 feet away from the intersection. Pharah must wait 1d4 rounds before using this ability again.
Jump Jet (Ex) Pharah can use her jets to launch her 40 feet straight up as a swift action. Pharah must wait 1d4 rounds before using this ability again.
Rocket Barrage (Ex) Once per day as a full action, Pharah can unleash a volley of small rockets. She fires the volley in a 30-foot cone. All creatures in the cone take 20d6 bludgeoning and fire damage. This damage decreases to 10d6 for creatures at least 10 feet away from Pharah and down to 5d6 for creatures at least 20 feet away from Pharah. Regardless of distance, a successful DC 16 Reflex halves the damage,
Rocket Launcher (Ex) Pharah’s rocket launcher has a range of 100 feet. All creatures adjacent to a target hit by a rocket must succeed at a DC 16 Fortitude or be knocked back 5 feet. Regardless of whether they are knocked back or not, adjacent creatures also take 8 points of fire damage.

As a child, Fareeha Amari dreamed of following in her mother’s footsteps and joining the global peacekeeping force, Overwatch. She enlisted in the Egyptian army, and her dogged persistence and tactical prowess caused her to rise up through the officer ranks. She was a courageous leader and earned the loyalty of all who served under her. With her exemplary record, Fareeha was well placed to join the ranks of Overwatch, but before she had that opportunity, Overwatch was disbanded.

After leaving the army with a commendation for distinguished service, she was offered employment with Helix Security International, a private security firm contracted to defend the artificial intelligence research facility beneath the Giza Plateau. The top-secret facility was touted as vital to the safety of not only the region but countries across the globe. Fareeha gladly accepted the choice assignment and received training in the Raptora Mark VI, an experimental combat suit designed for rapid mobility and devastating firepower.

That’s it for this week! If you end up introducing Pharah into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder World Guide line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with heather the wife. He is eternally plagued with a hunger for tacos.

1 Comment

  1. Rob Pontious Reply to Rob

    Ooo love this. I need Moira!!!

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