Monstrous Physique — Blanka and Zangief (2E)

Hello! It was Thanksgiving in the US and I’m guessing a lot of you fine readers enjoyed a great amount of food. What better way to burn off the extra calories than by running out into the streets to fight? (Please don’t get into fights, this is merely a goof.) I’m continuing my Street Fighter series by statting up Blanka (well, in a way, I’m converting him from his 1E incarnation) and the Red Cyclone himself, Zangief! Let’s have a look!

Blanka                            Creature 6
N, Medium, Humanoid, Human
Perception +14; darkvision
Languages Common
Skills Acrobatics +14, Athletics +18, Jungle Lore +13
Str +6, Dex +4, Con +3, Int +2, Wis +4, Cha +0


AC 23; Fort +15 Ref +17, Will +14
HP 120; Resistances electricity 5


Speed 30 feet
Melee [one-action] fist +17 (agile), Damage 2d6+8 bludgeoning
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Bestial Grab [two-actions] Blanka attempts an Athletics check to Grapple a creature. On a success, Blanka immediately deals his Constrict damage and the target can’t attempt a Fortitude save to reduce the damage.
Constrict [one-action] 2d10+8 bludgeoning, DC 22
Electric Thunder [one-action] to [three-actions] Blanka hunkers down and produces a great amount of electricity. Blanka deals 1d4 electricity damage to all adjacent creatures. For each additional action he uses as part of Electric Thunder, the damage increases by 1d4. A successful DC 22 basic Reflex save can halve this damage.
Rolling Attack [three-actions] Blanka curls up into a ball and launches himself at a creature within 20 feet. The creature takes 4d12 bludgeoning damage (DC 22 basic Reflex save). If Blanka launched himself at a creature in the air with this attack, he reduces the distance of his fall by 15 feet. Blanka becomes stunned 1.

Blanka was originally a boy named Jimmy that found himself involved in a plane crash in the Amazon rainforest. Jimmy survived the crash and mutated after exposure to a swarm of electric eels. This mutation caused his skin to become green and gave him the amazing ability to generate electricity. After surviving for years on his own, he eventually returned to civilization and learned to speak. He has since reunited with his mother and even entered worldwide fighting tournaments to prove his skill and impress his mother. Fighting under the name Blanka, he uses his amazing abilities and skills gained in the wilderness to hold his own against some of the greatest warriors in the world.

Zangief                            Creature 6
N, Medium, Humanoid, Human
Perception +14
Languages Common
Skills Acrobatics +13, Athletics +18, Pro Wrestling Lore +15
Str +7, Dex +0, Con +7, Int +2, Wis +3, Cha +4


AC 21; Fort +18, Ref +11, Will +14
HP 160
Attack of Opportunity [reaction] Zangief gains an additional reaction at the beginning of every enemy’s turn that he can only use on that turn to either use for an Attack of Opportunity or a Banishing Flat.
Banishing Flat [reaction] Trigger Zangief is hit with a ranged attack and he is aware of the attacker. Effect Zangief reduces the damage by 10 and Strides up to half his speed.


Speed 30 feet
Melee [one-action] fist +17 (agile), Damage 2d8+8 bludgeoning
Melee [one-action] foot +17, Damage 2d12+9 bludgeoning
Constrict [one-action] 2d12+9 bludgeoning, DC 24
Charging Grapple [two-actions] Zangief charges at an opponent in hopes of grabbing them. Zangief Strides twice. If he ends his movement within melee reach of at least one creature, he can attempt to Grapple the creature. He rolls twice and takes the better result when attempting to Grapple in this way. This is a fortune effect.
Double Lariat [two-actions] Zangief spins with both of his arms out. He makes a fist Strike against all adjacent enemies. Zangief’s multiple attack penalty doesn’t increase until he has made all the fist Strikes that are part of the Double Lariat. Zangief becomes stunned 1.
Spinning Pile Driver [three-actions] Zangief attempts to Grapple an adjacent creature. If the Grapple is successful, Zangief leaps into the air with his target and slams them on the ground. The grapple immediately ends. The creature takes 4d12+14 damage (DC 24 basic Fortitude save) and is knocked prone. A successful save prevents the creature from being knocked prone. Regardless of the result of the save, Zangief becomes stunned 1.

Zangief is a pro wrestler hailing from Russia. He wrestles under the moniker of the Red Cyclone and has become a Russian national hero. He was tasked by the President of the then U.S.S.R, Mikhail Gorbachev, to investigate the criminal organization Shadoloo. The organization’s corruption had begun to seep into Mother Russia and it was up to Zangief to combat Shadoloo’s wicked ways. During his journey, Zangief encountered other great warriors and even befriended the likes of E. Honda and the up and coming wrestler, Rainbow Mika. Zangief made his country proud with his efforts at showing that the Russian spirit can overcome all obstacles. When not fighting on behalf of Russia or celebrating with his President, Zangief is typically training to maintain his physique. He is particularly fond of wrestling bears, which is the cause for his various scars.

That’s it for this week! If you end up introducing Blanka and Zangief into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder World Guide line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with heather the wife. He is eternally plagued with a hunger for tacos.

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