Monstous Physique – Banaknight

Beware the slippery banaknight, a tiny fey surprisingly adept at tripping up larger targets and splitting before you can answer their call.

Ryan here, filling in for Luis. Last week we shared an image on Facebook of a 28mm scale miniature of a sword-wielding banana with legs. I thought it was delightful, and apparently it was not just my brand of weirdness. That post was one of our most popular ever, and it’s all thanks to talented designer MrBigTong. Check out MrBigTong’s Thingiverse collections for this and other wonderfully bizarre fruit-based fantasy miniatures that you can purchase yourself!

Banaknight                CR 5
XP 1,600
LN Diminutive fey
Init +6; Senses blindsight 30 ft.; Perception +11
DEFENSE
AC 24, touch 21, flat-footed 17 (+6 Dex, +1 dodge, +2 natural, +1 shield, +4 size)
hp 45 (6d6+24)
Fort +6, Ref +11, Will +7
OFFENSE
Speed 40 ft.
Melee scimitar +5 (1d2–2/18–20 plus trip)
Ranged returning boomerang +13 (1–2 plus trip)
Special Attacks slippery, sneak attack +2d6
Spell-Like Abilities (CL 6th; concentration +8)
3/day—expeditious retreat
STATISTICS
Str 6, Dex 22, Con 19, Int 11, Wis 14, Cha 15
Base Atk +3; CMB +5 (+10 to trip); CMD 14
Feats Dodge, Mobility, Spring Attack, Weapon Finesse(B)
Skills Acrobatics +14, Bluff +11, Disable Device +11, Intimidate +8, Perception +11, Stealth +26
SQ Unappealing
Other Gear light steel shield, scimitar, returning boomerang
ECOLOGY
Environment warm forests
Organization solitary, pair, bunch (3–8), or branch (10–40)
Treasure standard
SPECIAL ABILITIES
Slippery (Ex) A banaknight specializes in toppling larger foes. It counts as a Large creature for the purpose of determining its size bonus to Trip attacks and the size of opponents the banaknight can trip.
Unappealing (Ex) The banaknight is protected by a dry, tough natural armour that most creatures find unpalatable. Creatures attacking the banaknight with a bite attack take a -2 penalty on attacks. Creatures cannot swallow a banaknight whole. Primates and creatures with primate qualities are immune to the banaknight’s unappealing ability.

This bipedal banana man, the size of a banana, wields a shield with banana iconography and a short, banana-like blade.

Banaknights are loyal defendors, protectors of plantations of banaknights and inanimate bananas alike. They attack at will, targetting large targets and fleeing before they are seen.

Because of their small size, they are particularly weary of carts that enter their territory. Banaknights are known to sabotage wheels, sending carts spinning out of control and into ditches.

A banaknight weighs 183 grams, 116 grams peeled.

 

Banaknight, Big Mike      CR 5
XP 1,600
LN Medium fey
Init +3; Senses blindsight 30 ft., Perception +11
DEFENSE
AC 19, touch 14, flat-footed 15 (+3 Dex, +1 dodge, +4 natural, +1 shield)
hp 59 (7d6+35)
Fort +6, Ref +8, Will +7
OFFENSE
Speed 30 ft.
Melee scimitar +8 (1d6+5/18–20 plus trip)
Ranged returning boomerang +6 (1d6+5 plus trip)
Special Attacks slippery
Spell-Like Abilities (CL 6th; concentration +8)
3/day—expeditious retreat
STATISTICS
Str 20, Dex 16, Con 19, Int 11, Wis 14, Cha 15
Base Atk +3; CMB +8 (+16 to trip); CMD 22
Feats Dodge, Mobility, Spring Attack, Toughness
Skills Acrobatics +12, Bluff +12, Disable Device +9, Intimidate +9, Perception +12, Stealth +12
SQ Unappealing
Gear light steel shield, scimitar, returning boomerang
ECOLOGY
Environment warm forests
Organization solitary, mixed bunch (1 Big Mike and 2-10 banaknights)
Treasure standard
SPECIAL ABILITIES
Slippery (Ex) A banaknight specializes in toppling larger foes. It counts as a Colossal creature for the purpose of determining its size bonus to Trip attacks and the size of opponents the big mike banaknight can trip.
Unappealing (Ex) The banaknight is protected by a dry, tough natural armour that most creatures find unpalatable. Creatures attacking the banaknight with a bite attack take a -2 penalty on attacks. Creatures cannot swallow a banaknight whole. Primates and creatures with primate qualities are immune to the banaknight’s unappealing ability.

Occasionally a banaknight tree spawns a single massive banaknight called a big mike. This rare, larger variety of banaknight stands seven feet tall at the tallest and weighs 200 lbs (125 lbs peeled). Although more imposing, a big mike is not considered much more dangerous than a standard banaknight. This is more a reflection of the unexpected threat the typical banaknight poses.

 

That’s it for this week! If some variety of banaknight finds its way to your table or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

 

Ryan Costello

What started as one gamer wanting to talk about his love of a game grew into a podcast network. Ryan founded what would become the Know Direction Podcast network with Jason "Jay" Dubsky, his friend and fellow 3.5 enthusiast. They and their game group moved on to Pathfinder, and the Know Direction podcast network was born. Now married and a father, Ryan continues to serve the network as the director of logistics and co-host of Upshift podcast, dedicated to the Essence20 RPG system he writes for and helped design. You can find out more about Ryan and the history of the network in this episode of Presenting: http://knowdirectionpodcast.com/2021/01/presenting-ryan-costello/