Monstrous Physique — The Amazing Spider-Man

Welcome to Monster’s Physique! I’m your not-host, not-Luis Loza! You can call me Alex Augunas, the Everyman Gamer.

That’s right, everyone. Our good friend Luis has fallen victim to Thanos’s snap is currently spending time with his significant other while she’s in town (she studies abroad so Luis’s time with her is as precious as Gollum’s ring). So while he’s gone he asked all of us Know Direction Staffers if any of us wanted to fill in for his Monstrous Physique article this week, and while I am insanely busy person who can barely float his own schedule I decided that I could use a favor, so I stepped in to satisfy all your Marvel Starfinder cravings!

Heroes. I can’t get enough of them, but Luis sure can! He almost NEVER stats up any of the good guys! His blog is a literal city of villains just waiting for the perfect hero to crawl along and save it. Fortunately, I know the perfect webslinger for the job—Spider-Man!

SPIDER-MAN                                     CR 10

XP 9,600

LG Medium humanoid (human)

Init +8; Senses spider sense 60 ft., low-light vision; Perception +24

DEFENSE                                     HP 150

EAC 23; KAC 24

Fort +9; Ref +11; Will +13

Defensive spider sense


Speed 30 ft., spider climb, webslinging 60 ft. (perfect)

Melee unarmed strike +20 (2d8+15 B) or unarmed strike +20 (3d4+15 P)

Ranged web shooter +20 (see text)

Multiattack unarmed strike +14 (3d4+10 P), unarmed strike +14 (3d4+10 P), unarmed strike +14 (3d4+10 P), unarmed strike +14 (3d4+10 P)

Offensive Abilities punslinger


Str +5; Dex +8; Con +1; Int +2; Wis +0; Cha +3

Skills Acrobatics +24, Athletics +19, Bluff +19, Disguise +19, Perception +24, Stealth +24

Languages Common

SQ spider strength

Gear iron spider armor, web shooters


Punslinger (Ex) Spider-Man can use his wry sense of humor to leave his opponents distracted and easier to hit. As a swift action, Spider-Man can choose one opponent within 30 feet and attempt a Bluff check with a DC equal to 20 + the opponent’s level or CR. If Spider-Man’s check succeeds, that opponent is flat-footed and off-target for 1 round, plus 1 round for every 5 by which Spider-Man’s check exceeded the opponent’s DC.

Spider Senses (Ex) Spider-Man possesses an acute psychological awareness of his environment that manifests itself as a form of extraordinary perception. This functions as if Spider-Man had blindsight 60 feet, as well as the operative’s evasion and uncanny agility class features and the improved evasion operative exploit. In addition, whenever an opponent attacks Spider-Man or he is required to attempt a Reflex save, he can add +4 to his AC or to his next Reflex save as a reaction even if he isn’t aware of the attack. Spider-Man loses the benefits of this ability while helpless, off-target, paralyzed, or stunned.

Spider Strength (Ex) Spider-Man’s unarmed strikes lose the archaic and nonlethal weapon special properties and gain the grapple, operative, and stun weapon special properties. In addition, Spider-Man gains a +5 bonus to his Strength when determining his encumbrance and carrying capacity.

Web-Slinging (Ex)  Spider-Man can fire strands of webbing at nearby structures, allowing him to swing himself across vast distances at incredible speeds. This functions as if Spider-Man had an extraordinary fly speed with perfect maneuverability, albeit with the following limitations. Each time Spider-Man uses an action to move using his fly speed, he must designate one grid intersection within 60 feet. This grid intersection must be on a solid surface capable of supporting at least 20 bulk, such as a building, a mountain, a skylight, or a firmly rooted tree. For his movement, Spiderman must move into a space that is within 60 feet of his point of origin and moving in this manner occupies one of Spider-Man’s hands. Spider-Man’s webbing has hardness 25 and 45 Hit Points and disintegrates after 1 hour. If Spider-Man’s webbing is reduced to 0 Hit Points while he is still holding onto it, he falls. Using web-slinging consumes 1 charge / hour from Spider-Man’s web shooter ability (see below).

Web Shooters (Ex) Spider-Man’s web shooters act as a small arms weapon with a range increment of 60 feet, a capacity of 100, and a usage of 1. Instead of dealing damage, a successful hit with his web shooters counts as a combat maneuver attempt made with one of the following combat maneuvers: dirty trick (blinded, entangled, or off-target only), disarm, grapple, reposition, or trip. If the result of Spider-Man’s grapple attempt exceeds his target’s KAC + 13, that opponent becomes encased in webbing. An encased opponent is pinned for 1 hour or until they succeed at an Acrobatics check or a grapple combat maneuver, and they do not count against the total number of opponents that Spider-Man can grapple.


Price 256,925; AC EAC +12, KAC +13; Maximum Dex Bonus +6; Armor Check Penalty 0; Speed Adjustment —; Upgrade Slots 3 (infrared sensors, quicksuit); Bulk L


Designed in a collaborative effort between Spider-Man and Stark Industries, the Iron Spider is a state-of-the-art high-performance spider suit that is by far Spider-Man’s most functional costume. In addition to coming prebuilt with a set of infrared sensors, a quicksuit, and a targeting computer (all included in the armor’s price), the iron spider armor also provides its wearer with the following benefits:

  • The wearer gains DR 3/— and fire resistance 8.
  • When the wearer activates the armor’s environmental protections, they gain the benefit of a life bubble spell, except the effect is an extraordinary ability.
  • The wearer can extend up to four cybernetic arms extend from the iron spider armor, allowing them to hold four additional hands’ worth of equipment. All four arms can be drawn or stowed as a swift action. The wearer can make unarmed strikes with these arms, which act as basic melee weapons that deal 3d4+10 P and have the conceal and operative weapon special properties. The wearer does not add their Strength modifier or weapon specialization bonus to damage rolls done with these unarmed strikes. Additionally, the wearer also gains the multiattack universal creature rule, allowing them to make one attack with each arm as a full action with a -6 penalty to each attack roll attempted during the multiattack.
  • The wearer can deploy webbing from the sides of their arms that slows their descent as a reaction, functioning as a 2nd-level flight spell (CL 10th), except the effect is an extraordinary ability. Once the wearer uses this ability, it lasts for 10 rounds, after which it can’t be used again until the wearer takes a 10-minute rest and spends 1 Resolve Point to regain Stamina Points.

After 15 year-old Peter Parker was bitten by a radioactive spider, he developed superhuman strength, stamina, speed, and agility, as well as the ability to climb  sheer surfaces using nothing but his bare hands and a unique form of extrasensory perception he dubs his “spider sense”. Driven by a sense of duty to help the people of Queens, New York, prodigal inventor Peter Parker developed a synthetic web fluid that enabled him to swing across the Skyscrapes of New York City and apprehend crooks and criminals. Beloved by many, he became an internet sensation and caught the attention of genius playboy billionaire Tony Stark, who recruited Parker for a mission to apprehend Captain America after the latter had gone rogue in response to the Sokovia Accords and the international community’s demand that his best friend, Bucky Barnes, be put to death for numerous crimes committed as an agent of Hydra. Parker performed admirably, and Stark decided to take the young hero under his wing, building him specialized combat suits designed to flawlessly support and enhance Spider-Man’s amazing abilities. Stark’s crowning achievement in this regard is the iron spider, a suit of nanoarm designed to respond to Spider-Man’s every moment as well as changes in his environment in order to optimize his crimefighting prowess.

Although a tad reckless and infamously unlucky, Peter Parker’s abilities as a crimefighter cannot be quested. In addition to possessing incredible reflexes and the ability to react to danger in an instant, Peter Parker’s spider sense allows him to effortlessly pick out weak points in his opponent’s fighting style, effectively making him the equivalent of a master martial artists despite having no formal training. Peter Parker is driven by the concept that “With great power comes great responsibility”, an idea he acquired from his late uncle. Spider-Man tirelessly works to balance his self-instilled duty to rid the streets of Queens of crime while also balancing his life as an ordinary 15 year-old high school student.

That’s all for this week! I hope you enjoyed my cover for Luis. If you want to see Luis tackle more Marvel heroes (instead of just the villains) or have a request for Luis, make sure to check out the Know Direction Discord and ask him! He also has a Twitter page, or you could simply send an e-mail to Know Direction and let them know what you want to see from Luis next.

Until next time, this Alexander Augunas the Everyman Gamer signing off!

Alexander “Alex” Augunas has been playing roleplaying games since 2007, which isn’t nearly as long as 90% of his colleagues. Alexander is an active freelancer for the Pathfinder and Starfinder Roleplaying Games, owns Everyman Gaming LLC, and cohosts Know Direction: Beyond with James Ballod and Jefferson “Perram” Thacker. You can keep up with Alex’s exploits on the Know Direction Discord or at his Twitter, @AIJAug.



Alex Augunas

Alexander "Alex" Augunas is an author and behavioral health worker living outside of Philadelphia in the United States. He has contributed to gaming products published by Paizo, Inc, Kobold Press, Legendary Games, Raging Swan Press, Rogue Genius Games, and Steve Jackson Games, as well as the owner and publisher of Everybody Games (formerly Everyman Gaming). At the Know Direction Network, he is the author of Guidance and a co-host on Know Direction: Beyond. You can see Alex's exploits at, or support him personally on Patreon at