Monstrous Physique — Hulk

Howdy, folks! I’m continuing my dive into the Marvel Cinematic Univers in anticipation of the new Avengers movie later this month. This week, I decided to just go wild and make the big, green guy himself, the Hulk! Despite what he says, I think you’ll like seeing him get angry. Let’s take a look!

Hulk                          CR 14
XP 1,600
N Large monstrous humanoid
Init +7; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 22, touch 12, flat-footed 19 (+3 Dex,+10 natural, –1 size)
hp 218 (19d10+18); regeneration 10 (see below)
Fort +20, Ref +20, Will +17
Defensive Abilities unstoppable rage; DR 10/—
OFFENSE
Speed 50 ft., climb 40 ft.
Melee 2 slams +29 (4d6+16/19–20/x3 plus grab)
STATISTICS
Str 32, Dex 17, Con 22, Int 9, Wis 7, Cha 10
Base Atk +19; CMB +10 (+14 grapple); CMD 23
Feats Awesome Blow, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Iron Will, Power Attack
Skills Climb +19, Intimidation +22, Perception +20, Swim +33
Languages Common
Special Abilities angered locomotion
ECOLOGY
Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES
Angered Locomotion (Ex) Hulk can jump horizontally or vertically a distance equal to his movement speed without requiring an Acrobatics check.
Unstoppable Rage (Ex) The Hulk is a being fueled by pure anger and grows in power the angrier he becomes. Hulk is always considered angry, unless he is pacified as noted below, and begins combat with 0 rage points. His regeneration remains in effect so long as he is angry. He cannot be knocked unconscious while angry, even if brought down below 0 Hit Points. Hulk is immune to any ability damage or drain that would affect his Strength, Dexterity, or Constitution while he is angry. Hulk gains a +4 bonus against calm emotions, paralysis, sleep, or any other effect that would prevent him from moving or cause him to become pacified. In addition, Hulk can roll twice and take the better result against such effects.
When Hulk takes at least 50 points of damage from a single attack, he gains 1 rage point. He gains 2 rage points if the attack is a critical hit. His rage point total grants him additional effects, based on the value.
◘ Hulk’s effective Strength for the purposes of determining encumbrance and carrying limits increases by 1 for every rage point he has.
◘ Hulk gains a +1 bonus to attacks and damage rolls for every 2 rage points he has.
◘ Hulk takes a –1 penalty to AC for every 2 rage points he has.
◘ Hulk gains a +1 bonus to saves for every 4 rage points he has, up to a total of +8.
◘ Hulk’s regeneration value increases by 1 for every 4 rage points, up to a total of regeneration 20.
◘ Hulk’s damage reduction value increases by 1 for every 4 rage points, up to a total of DR 20/—.
◘ Hulk’s base speed and climb speed increase by +5 feet for every 2 rage points he has, up to a total of +30 feet.
◘ Hulk gains a +1 bonus to Strength- and Dexterity-based skill checks for every 2 rage points he has.
Hulk can be pacified by ending his rage through effects like calm emotions. He also becomes pacified if knocked unconscious for any reason or immobilized for 1 minute. Finally, a creature can attempt a called shot to Hulk’s head as a full-round action to attempt to pacify him. Creatures attempting a called shot take a –20 to the attack plus a further –1 for every 4 rage points Hulk has. A successful called shot is considered a critical threat. If the final damage total is equal to at least half of Hulk’s current hit points, he must attempt a Fortitude save with a DC equal to 10 plus the damage total or be knocked unconscious. Once he has been pacified, Hulk reverts to a Medium human.

Dr. Bruce Banner is a renowned scientist working in the fields of biochemistry, nuclear physics, and gamma radiation. After an unfortunate exposure to gamma radiation, Dr. Banner became capable of transforming into an enormous, rage-fueled monstrosity dubbed the Hulk. The Hulk serves as an almost secondary personality sharing a body with Banner. The Hulk is unleashed whenever Banner undergoes severe stress or becomes exceptionally angry. Once unleashed, the Hulk is a destructive force that attacks and destroys everything in his path, stopping only once the source of the initial anger has been dealt with. Hulk’s ties to rage cause him to grow stronger in power if he grows angrier, allowing him to enact even greater acts of destruction. Stopping the Hulk once he begins rampaging is near impossible. While Dr. Banner is a genius scientist, the Hulk’s rage seem to inhibit his mental faculties, though Hulk has been known to speak and even strategize if it helps him achieve his goals.

That’s it for this week! If you end up introducing the Hulk into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

“And Hulk… smash!”

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder World Guide line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with heather the wife. He is eternally plagued with a hunger for tacos.

1 Comment

  1. David S. Reply to David

    You’re a gifted content creator in the industry Luis, but this one fell waaaay short. Hulk should be:

    a. mythic
    b. have a CR and hit dice that double his present HP
    c. strength between 44-50

    What is presented here is the junior varsity Hulk … c’mon man!! LOL

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