Monstrous Physique — Daleks

Greetings! It’s a new year and time for some new terrors! My new year started with a fun little foray into catching up on the latest series of Doctor Who. (Side note: Jodie Whitaker’s new Doctor is great! I’m looking forward to more!) I came to realize that Doctor Who, a beloved sci-fi series, has yet to see much love on this blog. So, since I don’t want to delay this premiere any longer, let’s have a look at the classic DW monster, the daleks!

Dalek                             CR 12
XP 19,200
N Medium construct (technological)
Init +8; Senses darkvision 120 ft., low-light vision; Perception +22
hp 200
EAC 26; KAC 28
Fort +12, Ref +12, Will +9
Defensive Abilities energy shield; Immunities construct immunities
Speed 20 ft., fly 20 ft. (Ex. Average)
Melee manipulator arm +26 suffocate (see below)
Ranged gunstick +26 (6d4+12 E)
Offensive Abilities energy cannon
Str +5, Dex +4, Con —, Int +5, Wis +4, Cha +5
Skills Computers +22, Intimidate +27, Perception +22
Languages Common
Other Abilities manipulator arm
Environment any
Organization solitary, pair, or squad (3–10)
Gunstick (Ex) A dalek can fire a deadly energy beam with a range increment of 120 feet. A dalek can choose to either deal lethal or nonlethal damage with its gunstick without any penalty. Gunstick attacks are considered magical for the purpose of damage reduction.
Energy Shield (Ex) A dalek reduces all damage from attacks targeting EAC by 10.
Manipulator Arm (Ex) A dalek can use its arm to manipulate any object as if it were a hand-like appendage. Additionally, the dalek can attempt an attack to cover a creature’s mouth and nose or other means of breathing to suffocate the creature. If the attack hits, the creature must succeed at a DC 19 Fortitude save or begin suffocating.

The daleks are a warrior race of aliens. They are genetically engineered cyborgs created with the sole intent of conquering the universe and destroying any other race they deem as inferior. They are ruthless and merciless killers and use their advanced weaponry to cause mass destruction at large scales. Their true forms are their somewhat soft and repulsive mutant bodies, but daleks are rarely seen outside of their mechanical shells. These shells are fitted with state of the art weaponry capable of dismantling creatures at an atomic level, though most daleks prefer to keep their gunsticks at a power level that merely causes the prolonged, agonizing death of a creature. Their casings are also impervious to most mundane attacks and generate a force field resistant to energy weapons. Although most who encounter a dalek meet a swift death, particularly clever individuals can outmaneuver a dalek or even make use of the few minor weaknesses in a dalek’s design to hinder or outright disable a dalek. Although this is a possibility, most would advise to avoiding a dalek entirely than risk having to come up with a brilliant plan to stop one, let alone a dalek army.

That’s it for this week! If you end up introducing daleks into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at