Monstrous Physique — D.Va

Hello! This week I return to the wonderful well that is Overwatch for another great stat block. This time around, I have two! If you’re clued into Overwatch, one character you might now is D.Va, the awesome mech pilot that acts as a tank. One neat aspect of the character is that she keeps fighting if the mech is destroyed and can possible recover the mech to keep going in the battle. With this interesting wrinkle, I’ve decided to stat up D.Va and her mech, so let’s take a look!

MEKA Mech (Tokki)       CR 10
XP 9,600
N Large construct (technological)
Init +8; Senses darkvision 60 ft.; Perception +31
DEFENSE
hp 165
EAC 23; KAC 25
Fort +10, Ref +10, Will +7
Defensive Abilities defense matrix, eject pilot
OFFENSE
Speed 40 ft.
Melee slam +23 (2d10+15)
Ranged fusion cannons +23 (1d10+5 P)
Offensive Abilities boosters, micro missiles, self-destruct
STATISTICS
Str +5, Dex +8, Con —, Int +2, Wis +1, Cha +3
Skills Piloting +24
Languages Common
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Boosters (Ex) The mech can activate its boosters as a swift action. This grants the mech a fly speed of 80 feet (Ex, perfect) until the end of its turn. The mech must wait 1d4 rounds before using this ability again.
Defense Matrix (Ex) The can activate its defense matrix as a swift action. This matrix grants the mech DR 10/— and a +4 bonus to Reflex saves until the start of its next turn. The mech must wait 1d4 rounds before using this ability again.
Eject Pilot (Ex) When the mech is reduced to 0 or fewer hit points, it can eject D.Va as a reaction. D.Va acts normally on the mech’s initiative count.
Fusion Cannons (Ex) The mech’s fusion cannons have a range increment of 60 feet. The mech can fire the fusion cannons up to four times when making a full attack. The fusion cannons never need reloading.
Micro Missiles (Ex) The mech can fire a barrage of missiles in a 30-foot line as a standard action. All creatures in the line must succeed at a DC 17 Reflex save or take 6d6 points of bludgeoning and fire damage. The mech must wait 1d6 rounds before using this ability again.
Self-Destruct (Ex) The mech can initiate its self-destruct protocol as a standard action. D.Va emerges from the mech in an adjacent space (see below), allowing her to immediately act in combat on the mech’s initiative count. The mech remains in its space and can be moved normally while waiting to detonate. The mech detonates at the start of its next turn, destroying the mech and dealing 20d6 points of bludgeoning and fire damage to all creatures within 20 feet. A creature that has cover from the mech avoids this damage. Once the mech has used its self-destruct ability, it must wait 20 rounds before it can use the ability again. This duration is reduced by 1 round for every 10 points of damage the mech deals.

D.Va                                 CR 5
XP 1,600
N Medium humanoid (human)
Init +5; Perception +31
DEFENSE
hp 70
EAC 17; KAC 19
Fort +7, Ref +7, Will +6
OFFENSE
Speed 30 ft.
Melee slam +14 (1d6+8)
Ranged light gun +14 (1d6+5 E)
Offensive Abilities call mech
STATISTICS
Str +3, Dex +5, Con +2, Int +2, Wis +1, Cha +3
Skills Acrobatics +11, Piloting +16
Languages Common
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Call Mech (Ex) D.Va can call a new mech as a move action if the mech has been destroyed. When she calls the mech, the mech arrives via airdrop and deals 4d6 points of bludgeoning damage and pushing creatures back 1 square to allow enough space for the mech. A successful DC 17 Reflex saving throw negates the damage, but does not prevent a creature from being pushed back. D.Va must wait at least 5 rounds after the mech is destroyed before she can call her mech. This duration is reduced by 1 round for every 8 points of damage D.Va deals. If the mech was destroyed due to the use of its self-destruct ability, D.Va can call a new mech without waiting.

Hana Song was a professional gamer that played under the username, D.Va. Thanks to her gaming skill, she was recruited into the MEKA army of mech pilots to help defend South Korea from attacks from omnic attacks. D.Va pilots a unique mech that is extremely resilient and powerful. It is capable of limited flight and can fire an array of missiles to destroy its targets. In extreme cases, the mech’s reactor can be set to explode, detonating the mech to deal devastating damage to nearby foes. In cases where the mech has been destroyed, D.Va takes to fighting on foot with the use of her light gun.

That’s it for this week! If you end up introducing D.Va into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with Heather the wife. He is eternally plagued with a hunger for tacos.

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