Monstrous Physique — Mewtwo

This week I continue my (apparent) goal of translating as many Smash Bros. characters to Pathfinder. Pokemon was an important game growing up for me and I remember how awesome I felt once I had a chance to enter the Cerulean Cave and confront, what I was told by my friends, the strongest Pokemon. Now it’s your turn! Behold as I take one of the most powerful and well-known Pokemon and help you use it to destroy your players! Let’s take a look at Mewtwo.

Mewtwo                         CR 6
XP 4,800
N Medium aberration
Init +7; Senses Perception +13
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 76 (9d8+27)
Fort +7, Ref +6, Will +9
OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee slam +10 (1d8+4)
Special Attacks minor teleport, shadow ball, telekinetic reflection
Spell-Like Abilities (CL 9th; concentration +16)
At will—detect magic, detect psychic significance, detect thoughts (DC 17)
1/day—confusion (DC 21), ego whip I (DC 20), mental barrier (DC 21), mind thrust II (DC 20), telekinesis
STATISTICS
Str 15, Dex 16, Con 19, Int 25, Wis 13, Cha 16
Base Atk +6; CMB +9; CMD 22
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Weapon Focus (slam)
Skills Acrobatics +15, Fly +23, Intimidate +15, Knowledge (arcana) +19, Knowledge (history) +16, Knowledge (local) +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +13, Spellcraft +19, Use Magic Device +12
Languages Common; telepathy 100 feet.
ECOLOGY
Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES
Minor Teleport (Su) Mewtwo can instantly teleport itself to any point in sight within 60 feet as a swift action. This functions as dimension door, except Mewtwo can act normally after teleporting.
Shadow Ball (Ex) As a move action, Mewtwo can charge a ball of energy and fire it at a creature within 120 feet. This a ranged touch attack that deals 3d6 points of damage. Mewtwo can choose to spend a standard action instead of a move action to charge the ball of energy. If he does, the attack deals 6d6 points of damage. Mewtwo can also choose to spend a full-round action instead of a move action to charge the ball of energy. If he does, the attack deals 9d6 points of damage.
Telekinetic Reflection (Ex) When Mewtwo is attacked with a ranged attack or ranged touch attack, it can attempt to turn the attack back on his foe as an immediate action. Mewtwo must attempt a concentration check with a DC equal to the attack roll of the attack. If it succeeds, the attacking creature becomes the target of the attack instead. The attacking creature must be within 30 feet when attempting to reflect an attack in this way. If the creature is outside of this range, the attack is negated instead of reflected on the attacker.

Mewtwo is a creature known as a Pokemon. Mewtwo is unique among Pokemon in that it was genetically engineered from the DNA of an existing Pokemon, Mew. Mewtwo’s is bipedal and bears some feline features. It is capable of feats of great power, using its psychic abilities to manipulate objects around it and as a force of energy. It is exceptionally intelligent and capable of communication through telepathy. Due to its created nature, it seems to hold a great contempt towards humanity.

That’s it for this week! If you end up introducing Mewtwo into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova the cat, and walks with Heather the wife. He is eternally plagued with a hunger for tacos.

Leave a Reply