Monstrous Physique — Mega Man

The brawls never end here at Monstrous Physique! This week, I continue collecting my Smash Bros. characters and take a look at a much beloved character. I have good memories of the Mega Man series. It’s not one that I played myself, but my best friend would bring the games over often. I specifically remember playing through a lot of Mega Man 4 and having a blast. So, I hope that I don’t betray the nostalgia of these memories down as I bring the Smash Bros. version of the Blue Bomber to life!

Mega Man                 CR 6
XP 2,400
N Medium construct (technological)
Init +5; Perception +13
hp 90
EAC 18; KAC 20
Fort +6, Ref +6, Will +3
Defensive Abilities leaf shield
Immunities construct immunities
Speed 30 ft.
Melee slam +14 (1d8+9)
Ranged buster +17 (1d10+6 E)
Offensive Abilities crash bomber, mega buster
Str +3, Dex +5, Con —, Int +1, Wis +0, Cha +1
Skills Acrobatics +18, Athletics +13, Engineering +13
Languages Common
Other Abilities unliving
Environment any
Organization solitary
Crash Bomber (Ex) As a standard action, Mega Man can fire a small bomb as ranged attack targeting EAC at a creature within 30 feet. If the attack hits, the bomb attaches itself to the creature and detonates at the start of Mega Man’s next turn. When the bomb detonates, it deals 8d6 points of fire damage to the creature it was attached to and all adjacent creatures. The adjacent creatures can halve this damage with a successful DC 14 Reflex save. A creature that has a bomb attached to it can remove the bomb and attach it to an adjacent creature as a move action.
Leaf Shield (Ex) As a standard action, Mega Man can generate four mechanical leaves that circle around him. The leaves can block an attack targeting Mega Man like the figments created by mirror image, with each leaf counting as a figment for the purposes of the spell’s effects. Mega Man can fire the shield as a ranged attack targeting KAC at a creature within 30 feet as a standard action. The shield deals a 1d10 points of slashing damage for each leaf still active when Mega Man fires the shield.
Mega Buster (Ex) Mega Man’s arm cannon can fire beams of energy in a 60-foot range. As a move action, Mega Man can charge the energy in his arm cannon. Firing the arm cannon while charged increases its damage to 2d10+12. Mega Man can maintain the charge as a swift action and he loses the charge once he fires his arm cannon.

Mega Man is a unique robot created by a scientist named Doctor Light. Originally created to be a lab assistant, Mega Man soon took on the duty of facing and defeating rogue robots to defend innocents. Dr. Light equipped Mega Man with the Mega Buster, a powerful energy cannon. Dr. Light also allowed for Mega Man to replicate the abilities of some of the other robots he faced. This unique power allows Mega Man to have an array of different abilities to aid him in different situations.

That’s it for this week! If you end up introducing Mega Man into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at