Spooky times are upon us! While this week’s Monstrous Physique doesn’t fall as close to Halloween proper as I would like, the entire month is suitable for scary things. As such, I’m bringing the frights now. Well, there probably won’t be too many frights, if my previous Halloween themed entry is anything to go off of. When I think Halloween, I think of the archetypical monsters like Frankenstein monsters, ghosts, mummies, and, of course, vampires. These are all creatures featured in the Castlevania series. As I have already taken the time to make Dracula, but I still wanted to touch on the series. So, this time around, let’s look at everyone’s favorite part-vampire with a name made by reversing his dad’s name, Alucard!
Alucard CR 15
LN Medium undead (augmented)
Init +9; Senses darkvision 60 ft.; Perception +57
AC 29, touch 19, flat-footed 20 (+8 Dex, +1 dodge, +6 natural, +4 shield)
hp 225 (18d8+152); fast healing 5
Fort +13, Ref +16, Will +17
Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist acid 10, cold 10, electricity 10, fire 10, sonic 5; SR 26
Speed 40 ft., fly 60 ft. (perfect)
Melee +2 rapier +25/+20/+15 (1d6+8/15–20), shield slam +28 (1d3+9), bite +24 (1d8+3) or
+2 rapier +29/+24/+19 (1d6+8/15–20), bite +24 (1d8+3)
Special Attacks blood drain, children of the night, create spawn, dark metamorphosis, dominate (DC 26), energy drain (1 levels, DC 26)
Spell-Like Abilities (CL 18th; concentration +25)
3/day—fireball (DC 20)
1/day—summon monster VII
Str 23, Dex 26, Con —, Int 18, Wis 23, Cha 25
Base Atk +18; CMB +24; CMD 32
Feats Alertness[B], Combat Reflexes[B], Dodge[B], Hover, Improved Critical (rapier), Improved Initiative[B], Improved Shield Bash, Lightning Reflexes[B], Power Attack, Shield Slam, Two-Weapon Fighting, Toughness[B], Weapon Finesse, Weapon Focus (bite), Weapon Focus (rapier)
Skills Acrobatics +51 (+59 when jumping), Bluff +61, Diplomacy +49, Disguise +14, Fly +59, Intimidate +49, Knowledge (arcana) +43, Knowledge (religion) +43, Perception +57, Sense Motive +57, Spellcraft +43; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common; tongues
SQ gaseous form, shadowless, shape change (advanced giant dire bat or advanced giant worg; polymorph), spider climb
Alucard Shield (Su) Alucard’s +2 light steel shield harbors unique power. When he deals damage with a shield bash, he recovers a number of hit points equal to the damage dealt.
Dark Metamorphosis (Su) Once per day as a full-round action, Alucard can attempt to feed on the soul energy of creatures around him. All creatures within 60 feet must succeed at a DC 26 Fortitude save or take 8d10 points of negative energy damage. Alucard regains a number of hit points equal to 1/2 the total damage dealt by this attack. The save DC is Charisma-based.
Adrian Fahrenheit Ţepeş is the son of Dracula and a mortal woman named Lisa. He inherited some of the abilities from his father, making him far stronger than any other human. Adrian learned the vile arts and became a warrior with his father’s guidance, molded to become a warrior for evil. Eventually, Lisa was killed, believed to be a witch. As she passed, she insisted that Adrian not direct any of his wrath towards the humans that took his mother. This statement fundamentally affected Adrian and he came to understand that his father’s will was to bring misery and violence to humanity. Using his great abilities, Adrian chose to oppose his father. He took the name Alucard, a reversal of his father’s name, to symbolize his opposition to his father’s evil. In combat, Alucard is a skilled swordsman. He also makes use of a unique magical shield that allows him to restore his vitality as he injures his foes. His vampiric heritage also grants great magical and supernatural powers, though not as powerful as those of his father.
That’s it for this week! If you end up introducing Alucard into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.