As a kid, I only had Nintendo consoles (Super Nintendo, Nintendo 64) at home, but I was well aware of what the competition was doing. Luckily for me, my neighbor had a Sega Genesis and I would go over oftern to what Sega was doing. Among the many games I would play like Pit Fighter and Shinobi, was the one and only mascot of the system, Sonic the Hedgehog. In particular, I was playing Sonic the Hedgehog 2 and loving it every time I played it. It felt so fast compared to Mario and it was exciting to see Sega do what Nintendon’t. As this seems to be the blog where I stat up my nostalgic childhood, let’s take a look at Sonic the Hedgehog!
Sonic CR 6
N Medium humanoid (hedgehog)
Init +9; Senses Perception +9
AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
hp 67 (9d8+27)
Fort +6, Ref +11, Will +5
Speed 80 ft.
Melee 2 slams +11 (2d6+5)
Special Attacks fastest thing alive, homing attack, spin dash
Str 13, Dex 21, Con 16, Int 13, Wis 11, Cha 16
Base Atk +6; CMB +11 (+13 bull rush); CMD 22 (+24 vs. bull rush)
Feats Agile Maneuvers, Dodge, Improved Bull Rush (Bonus Feat), Improved Initiative, Improved Will, Mobility, Run (Bonus Feat)
Skills Diplomacy +12, Intimidate +12, Perception +9
Fastest Thing Alive (Ex) Sonic’s intense speed allows him to use his inertia to power his blows. He adds his Dexterity bonus in place of his Strength bonus to damage rolls.
Homing Attack (Ex) As a standard action, Sonic can charge up and launch himself at a creature he can see within 30 feet. Sonic moves up to his speed towards the target, even if the creature is above him or flying. This movement does not provoke attacks of opportunity. At the end of the movement, Sonic makes a slam attack against the target.
Spin Dash (Ex) As a full round action, Sonic builds up speed to attack a creature. He makes a charge attack against a creature, but can move up to three times his speed instead of double his speed. If his attack is successful, he can attempt a bull-rush combat maneuver against the same target as a free action. This combat maneuver does not provoke attacks of opportunity.
Sonic is a free-spirited hedgehog possessing great speed. He hails from the far-off land of Mobius where he acts as a defender for the land’s innocent creatures. A villainous scientist by the name of Ivo Robotnik is a constant threat to the animals of Mobius and Sonic uses his great speed and combat prowess to put an end to the Doctor’s evil deeds. When not fighting off Robotnik’s vile robots, Sonic is a carefree creature, traveling the world to keep himself occupied. Sonic is sometimes overconfident and his ego will occasionally get him in trouble. Luckily, Sonic has a large number of friends who help him in times of need. Sonic’s speed allows him to take on most challenges, but he is known to have difficulty with traversing large bodies of water.
Sonic the Hedgehog is another popular character that happens to have shown up in the Smash Brothers series, making his stats easy to create. The real important thing is to make sure he can move fast, which is very easy to do. An 80-foot move speed and the Run feat take care of that pretty well. The other big thing I wanted to make sure survived was his spin charge. I specifically called out that it is a charge action, which grants the associated bonuses and penalties. The penalty to AC represents the fact that, in the games, the intense speed makes it difficult to avoid enemies and you’re liable to crash into something when moving at top speed. Finally, when Sonic made the transition to 3D games, he added one more iconic move to his repertoire: the homing attack. The point of that move mechanically is to allow players to have a lot of leeway with attempting to hit enemies, which I think came across in a similar way with these stats. Gotta go fast!
That’s it for this week! If you end up introducing Sonic into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.