Welcome back to Burst of Insight, I hope everyone had a fantastic holiday season and that your new year is starting on the right foot. Over the last several installments (Since mid-November) I’ve been chatting with you about Golarion...
Hurk hurt. The dwarf struggled to his feet and adjusted his grip on his axe. His vision blurred slightly and his ears still rung from the staggering blow he’d received from the stone giant’s hammer. Hurk grimaced dodging left....
Back in 2002, I had a friend who worked in a movie theater. Just before the official release of Harry Potter and the Chamber of Secrets he invited several of our friends to the staff’s late night screening of...
This is a blog post I’ve wanted to write for some time, I even touched on it briefly in my, Thoughts on Design post from this past May. Now, I finally decided to take the risk and post...
I’ve talked in the past about some of the elements of fear including isolation and powerlessness. Today we’re going to talk about the unknown. Specifically, how to leverage what the player’s don’t know about the monsters they encounter and...
Welcome back to another installment of Burst of Insight. Two weeks ago we talked about my evolving impressions of the Pathfinder Playtest and I still have a lot of opinions and impressions I need to unpack. So, this week...
Welcome to the newest installment of Burst of Insight. GenCon was as always a crazy 4+ day extravaganza of gaming. It’s been two weeks and I’m still buzzing with excitement and ideas. We’ll talk more about that in the...
Last blog I talked about using existing movies to establish a “cinematic universe” to set your campaign in. That was just one way you might make your campaign more like a blockbuster cinematic franchise. It’s a quick and easy...
As fans of [insert your favorite franchise], we often geek out together about various elements of each installment. We obsess over small details and grow attached to characters and storylines. As gamers, we often do that with published settings...