We’ve talked about character backgrounds several times on this blog the most recent was at the beginning of October when we discussed how players can work plot hooks into their backstories. This week I thought I’d suggest some tools...
Before the break, I spent several weeks talking about how to center the PCs in the narrative on an adventure path by personalizing the experience. This week I thought I’d focus on a different aspect of personalizing a published...
Welcome back to Burst of Insight. For the last few weeks, we’ve been talking about things GMs can do to center the player characters in an adventure path’s narrative. This week we’re talking about something players can do...
Welcome back to Burst of Insight. As I said in my previous blog I’d like to spend some time talking about centering the PCs in your campaign’s narrative. A relatively easy task if you run predominantly homebrew adventures. When...
It’s been roughly a month since Gen Con and the release of Pathfinder Second Edition and I imagine a number of brand new campaigns are beginning to spin up. My own included. As all these new games are launching...
In first edition Pathfinder, I really liked the design space occupied by traits particularly the campaign traits. In second edition this design space is most similar to the new Background mechanics and I’m excited by the options I can...
We attended GenCon pretty much as usual this year but we decided to do a few things a little differently. We volunteered less which freed us to walk the dealer’s hall more frequently and do things we’d have had...
For a cooperative hobby we’re still a pretty competitive bunch whether it’s old school tournament modules scoring a party’s progress through an adventure, the American Idol styled RPG Superstar (and its successors) helping the industry find new designers or...
GenCon is fast approaching and with it Pathfinder’s second edition rules. It seems like an ideal time to revisit the weird prompt concept, after all, we’re all going need adventure ideas either for pickup games at the con or...
Continuing along with the focused GM tricks of the past few posts I thought I’d talk about posing questions. I know I talk a lot about lines of communication between the players and the GM. I’m not talking about...