“When we say Welcome Home, we mean it – for ALL gamers. The policies of PAX exist at all PAX shows – attendees may use the restroom consistent with their gender. We are needed here, and we aren’t going...
In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in...
John and Ron talk about bringing Pathfinder 2e characters into a Starfinder 2e adventure. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
It’s time again for PAX Unplugged! I love this convention because it’s a bit more contained and focused than Gen Con. I see a ton of friends from across the country, especially my MonsterHearts, Gehenna Gaming family. There’s always...
Hey, look! A Dungeons & Dragons build! Welcome to Essential Builds, the blog that turns popular culture icons into Essence20 characters, even if they’re characters from another RPG. I’m Ryan Costello, one of the designers of the Essence20 system...
In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game’s Trekking the World and why they decided to call it a second edition versus a new name. Learn...
John, Jason, and Ron talk about Thanksgiving Plans, Dogs, and Monstrous Cybernetic Turkeys! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.